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Jalan Journey

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A member registered Feb 12, 2025 · View creator page →

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Alright, we will look forward to your email!

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved PyQuest and thought that you could feature the game so that children can learn about Python and coding.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved 1 in 36 million and thought that you could feature the game so that children can learn about running a business.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Malaysias landmarks and thought that you could feature the game so that children can learn about landmarks.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Afterplay and thought that you could feature the game so that children can learn about running a business and related technology.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Homestead and thought that you could feature the game so that children can learn about space.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Quizzmaxxing and thought that you could feature the game so that children can practise quiz with their friends.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved InSpottery and thought that you could feature the game with us to teach about pottery and art.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Wanefall and thought that you could feature the game with us to teach about inflation and government.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Cosmo Goose and would love to share it on our platform to teach about coding and java.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Curo and thought that you could feature the game with us to teach students about Memory management, I'm sure out users would find it very fun.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Curo and thought that you could feature the game with us to teach students about Minerals and Geology.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Cubesat Mission and thought that you could feature the game with us to teach students about Space concepts. We also love that the game is local multiplayer haha

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Lucky Numbers and thought that you could feature the game with us to teach students about math concepts!

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Miraj and thought that you could feature the game with us to teach about finances, accounting and stock mangement!

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

(1 edit)

Hi Team,

I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved One More Sale and thought that you could feature the game with us to teach about finances, accounting and stock mangement!

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

Sort of a Netflix for Educational Games. If you are interested please email us at info@jalanjourney.com

Hi Mazell,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We loved Tiny Logic, we would love to feature them with us!

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks!

Oh we were looking at this game for teaching motor skills and so on. But I understand your concern

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love Retro Racing and checked out some of your other games too, we would to feature them with us!

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks!

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love this velocity based game and would love to work with you!

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Lovely game, we want to feature it on our platform. We have sent you an email regarding this!

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love  Increnihon and would love to feature your game on our platform.

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love can you save the world and would love to work with you!

A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love this game and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love Cube and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love Book of Shaders and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love  typing challenge and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Arnav

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love  Agent USA and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Arnav

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love  numberblocks and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Arnav

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love  Fluid Lines and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love  Last Chess Standing and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Hi Eatkin,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love A relaxing Typing game and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love  Green New Deal Simulator and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Arnav

Hi Ambient Melancholy,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love count together and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Arnav

Hi Team,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love  Wagotabi and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Arnav

Hi Scriptwelder,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love Waterworks and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Arnav

Hi Shishkin,
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love 50 Poliklinika and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.
To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.
 Sort of a Netflix for Educational Games.
 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Arnav

Hi Inglorious Inge
I'm Arnav, CPO at Jalan Journey, a Singapore-based company building socially impactful educational games. We couldn't find your email so we are reaching out here. We love 50 Shades of Neigh and would love to work with you! A bit about us: since 2022, Jalan Journey has reached 30,000+ students across 200+ institutions in 10 countries in Southeast Asia, Greater Asia and Africa.

To reach parents directly, we've launched Greenhouse Games, a curated subscription library for educational games across STEM, logic and soft skills.

 Sort of a Netflix for Educational Games.

 We'd love to feature your games on it. Here's how the partnership would work:
 1. Non-exclusive: Developers retain ownership of their games, while Greenhous e supports distribution, discovery, platform listing, and parent-facing positioning. 

2. On revenue-sharing, we are using a subscription pool model rather than individual game purchases. Developer payouts are allocated based on qualified engagement, such as validated playtime and usage across the platform. In simple terms, games that drive meaningful active play receive a proportional share of the developer payout pool. 

 We are looking for games like yours which are fun, with learning built into the play. Would be happy to learn more about your other educational games as well, to see if they're a fit! Hi please send us an email here if you are interested: info@jalanjourney.com 

 Thanks! 

Arnav