To follow up on this as a Comp Sci kid and indie dev. I would recommend Godot if you are new to programming and game development, it is probably the easiest of the 3 to learn. Unless you want to make a project that is fairly surface level, think game jams and the like.
You will have to learn how to program, I think some people take to programming very quickly but can be a real struggle for others. If you find programming isnt your speed, I think the world of 3D modelling is incredibly deep and rewarding, though learning materials once you get past the beginner/novice level can be a bit sparse.
