This is my first go at taking Dead Gods into the stars. Picture scavcults picking their way through ancient archaeotech hulks, all for a chance to gain power in their pathetic part of the galaxy:
https://jellyrovers.itch.io/dead-stars
All feedback gratefully received!
JellyRovers
Creator of
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After half of dozen of games of DG at the Bootleg BOYL convention we had a few chats about house rules and came up with the following:
Critical Hits: Natural 1s to hit with Battle or Firing mean the target has a +1 to their D roll
Butterfingers: If a unit carrying a Relic takes a Wound then they roll a D6 and on a 1 they drop the Relic.
Leg it!: We let a unit exit any board edge with a relic. If they managed to get it back to their side however they could then re-enter play.
Done and done: https://jellyrovers.itch.io/tables-for-a-witch-dream (Hope this is okay - I have zero to no graphic design ability.)
This is exactly the FKR game I have been looking/waiting for. Have already rolled up my region, rumours, encounters etc and now ready for my group to explore.
I am thinking of adding in some extra tables/ideas for the Witch Dreams themselves, some astral plane, eternal champion, psychedelic dreamlands adventures to go along with the physical ones.
This looks so good! Going to be using it for my Mando/post-Jedi/pre-Awakens Star Wars games as the ship crew negotiate the various factions claiming power in the Outer Rim.
Just wondering if anymore revisions are coming at all? The Tips for Running the Game text is repeated under Chapter 1 and one of the sentences trails to nothing in the Ship To Ship section.
Or should I just get my pens out ? :)
Great work either way!









