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jesusislove6969

8
Posts
7
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A member registered Aug 06, 2025

Recent community posts

Right on, well good luck!

And just FYI i wasn't using an auto clicker, I was just clicking fast

If you click too fast the books go crazy and stay that way. There needs to be a way to increase the speed you break the eggs without this happening, and even in general. Im a pretty hardcore completionist but the slog to unlock research and see what else the game has just doesnt feel worth it. theres got to be something else going on while i wait to get to 2500LP. Also get some real art for the monsters, they all look like piles of rocks. the same pile of rocks. 100 times.

I also dont feel like monsters are being retained at the correct rate. I should have a 3% retention rate, i average 70 monsters captured per awakening and i was awakening once 90 seconds. I have retained three monsters in over two hours of gameplay.

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I actually like the magnet collection system. Using it to toss the gems into the area they can be consumed after the floor is full is one the most fun part of the game, seeing how high you can build the pile is great!

For everyone struggling, you just slide the gems across the ground till the area is filled and then lift them slightly to toss them on top of whats there. Picking them up where they fall is very unreliable lol

I'd love to have a fast forward on the level complete screen though, its taking a long time for all the gems to be consumed while you just sit in that screen waiting to go on or back to base.

Lots of fun, looking forward to seeing where you go with everything!

No control of screen in main game, its annoying in phase one but its literally unplayable in phase 2

Sounds good, I'd be happy to check back in when you're ready to show more!

This was fun, a little grindy at first but then a lot of feeling powerful following that. Would love to see dynamic defense stuff implemented as you grow. Great stuff, if there was more I would play it.

Its hard to call whats here a game.any functional use of resources or options or anything would help.

This was fun! would love to see more orbital drone types and a use for each individual resource in the full version. Maybe some specials on cooldowns or for a material cost