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JettWilliams

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A member registered Sep 05, 2018 · View creator page →

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Recent community posts

Very cool rendering techniques. I found the levels where the eye chases you most interesting. The level where the fireballs come at you, while very cool conceptually, I found it a bit hard to judge depth, and the fireballs felt too easy to hit, like their hitbox was too big. I had so many attempts at the level that I started to see an optical illusion afterwards where the screen kept going inwards, but alas, I could not finish it.

When I got to the part with the screensaver pipes I was astonished at the sheer scale of it all. Good stuff!

That's intentional. The umbrella should only go in and out on left click. Aim it at the ground to jump.

I picked Napoleon because it sounded interesting and tanked my score accidentally. Fun concept.

Very creative concept with interesting strategy.

Very fun game loop searching for food and figuring out how to get to it under time pressure. Cute model and animations.

I love the 2004 aesthetic mixed with realistic reflections and lighting. The direction the boost sends you can be so troll. Level 5 was fun!

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13/20. The hint system is well designed. Some interesting questions. I think it said womens shoe size was bigger than mens? You are forgiven because of TWO planet questions :D