Totalmente de acuerdo, y eso es lo que intenté, de ahí que el escenario y los activadores sean cutrecillos, pero cuando intenté crear las animaciones de los personajes fui absolutamente incapaz y quien me iba a ayudar no pudo. Por eso preferí advertir de que algunos gráficos son IA a no poner nada como esperando que no se notara.
jkarpago
Creator of
Recent community posts
Hi, I uploaded a new version yesterday that, I hope, explains a little better how to fish. The goal is set the anhor at the bottom of the one of the holes without touch any other part of the sea floor, I added some arrows now. When the anchor touches the bottom then activates the fishing phase where you have to use the crank in the limits of the right bar to get the fish to the boat. I hope with this icos is more clear now and sorry for the bad explanation in last demo.
No, I do not mean any of those, I mean when you add a renderer to other gameobjects (sprite renderer, mesh renderer...) there is in the Additional Settings section of the renderer (if you are working with LWRP) called Rendering Layer Mask. But with the prefab I do not know how to do that.
This is what I mean
Thanks so much




