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Jonny

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A member registered Jul 31, 2017 · View creator page →

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thanks! :)

thanks for checking it out! :)

really clever! probably my favorite i've played so far, love that you took a genre that really never has any kind of time limit, it gives this game a really unique vibe. music really matched the kind of unsettling tone. super nice job!

the time pressure/problem solving made this a lot more active/dynamic than the actual 2048! Nice Job :)

really nice aesthetic! reminds me a bit of devil daggers. nice job!

being able to reset the timers past the point they were when you initially got to them felt really clever! I think if there was a bit more polish to the platforming controller it'd really elevate the experience. really cool central mechanic though!

nice job! the wall climb/ledge grab thing especially feels really good.

this was fun! having multiple modules per-bomb that you have to choose which to prioritize doing first is a clever idea. very funky soundtrack had me tappin my toe

visuals felt really cohesive! i like how the skybox looks a lot, and the soundtrack added a lot. nice job! 

cute! the art/animation was really polished. something felt a little cumbersome about the controls in a way that i had a hard time getting used to (the amount of control you have over rotating the ids was maybe too much?) really nice job though could totally see this going somewhere with a few more mechanics & narrative beats

ah thanks so much! 

lol really fun aesthetic and vibe! had me grinning up a storm, nice job!

Oh man, appreciate the kind words :) thanks for checking it out!

that convo made me want to figure out how to get the game working with a wii remote! Ahh yeah aim assist is a good idea, definitely something to try if we decide to keep working on it! Thanks for checking it out :)

cool vibe! really liked the art & how you incorporated something so specific into the theme

really like the art direction! super charming

nice work! there's a bit of odd friction/frustration to restarting the level completely when you run out of time that is somewhat at odds with the more puzzle-y nature of the design, but the tension there did give the game a more active/actiony vibe that feels unique! the main guy being a box with eyes delighted me

Thanks! We actually initially had designed it with wasd movement, but like you said it felt arbitrarily easy. Switching to the mouse movement style was when the design really felt like it came together!

Ah thanks! Yeah with the yellow guys the idea was that each color would be synced to the same countdown like you said, we initially hoped to add some more diverse enemy types but decided to spend the time working on designing more levels instead. Appreciate you checking it out! : )

reeeaaly slick aesthetic & dug the music a lot! the song adds a ton to the gameplay.

we had a pretty similar premise but your execution is pretty polarly opposite lol, super fun to see. You guys have a really distinct voice!

some clever puzzle design! fun take on the theme. nice escalation of difficulty to the levels, had a really good time playing through

sick! figuring out how to parse the visual language of the game took a bit of adjusting, but it was fun to wrap your head around. the camera angle being a bit disorienting made the movement really interesting to get a feel for

really enjoyed this! has a michael-brough-y elegance to the design that I dug a lot, super impressive

really excellent work! my favorite art I've seen in the jam and clever use of the limitation

really nice! the audio adds a ton to making it feel full. one of my favorites I've played from the jam!

blake did a really good job with the visuals! happy to hear you dug it, thanks for checking it out :)

oh yeah that's a good callout! we'll patch that control soon to avoid that happening. we got really attached to the dorito shaped fish lol, thanks for checking it out!

Thank you! :)

/jam/comfy-jam-summer-2026/rate/4693741 would appreciate you checking ours out! Played yours earlier and really enjoyed it

Really appreciate the kind words! thanks for checking it out :)

ah thanks for checking it out, glad you enjoyed it! 

would love if you checked ours out! /jam/comfy-jam-summer-2026/rate/4693741 

really fun toy to experiment with!

really dug the visuals in this! story/mechanics came together really well to capture the feeling of trudging through old memories, this was very cool!

https://jlorpjam.itch.io/subtopia

discord: jlorp

Great Job! really dig this, comically long arms is my favorite genre

Glad you liked it! We're probably going to polish it up a bit over the next few months and push it out with some more levels

lol this is a lot of fun, solid job

this is a solid little game! the tilting platforms is a fun twist, it'd be cool to randomize the lenght of some of the tilty boards and see how that effects the game. really fun!