I like some of the changes... But the game is still far too unforgiving.
Looking forward to balance tweaks. :)
On the positive side:
-Artwork is, as always, great
-Sound design is pretty good too!
On the negative side:
-It's Cookie Clicker gameplay, with no automation, so you just have to click 1,000+ times to get the boobs
Thoughts:
-Either make it a more complete game, with the upgrades and such
-Or, make the numbers a bit smaller. Maybe 69, 100, 200, and 420, just as a suggestion? :P
Overall, I did spend ten minutes unlocking everything even though it's 11 at night here. Because gosh darn it, Darkley, your art is great!
Okay. Few comments.
1) Please don't reset to the start of the three levels when you fail. The hardmode third level of the third gal is just a guessing game, and requiring you to do the other two levels just to guess again and guess wrong is agony.
2) Base the throw on the distance, not a random timer thing.
I do enjoy this. But some things like that are just annoying,
Played through it again.
No bug when flashing the man at the front of the bar this time, so that's good!
Dialogue feels like it could use a bit of work, and the grammar DEFINITELY needs work, but I believe you said you were working with someone on that?
For the gameplay, do you intend to have multiple party members? I feel like RPGMaker games work best when that's the case, in terms of interesting fights.
Front door. After flashing the geezer.
1) Fair on not being a native speaker-it's all comprehensible, at least, so it's not a dealbreaker.
2) I don't mean having each enemy have a unique sprite, just a generic "Enemy mob" sprite that chases you and you can run up to to fight or avoid. It's a default part of RPG Maker, so I'm not sure how it would make the budget go higher.
Okay. Played the demo up to entering the Inn, because then it had a black screen and I had to close the game.
Two initial thoughts:
1-Grammar. It's... Not the best. I'd actually be happy to work with you, potentially, to help get the words in a better spot. But, right now? As a game that uses a lot of text, it's rough.
2-Random encounters. This is personal preference for me, but I VASTLY prefer having monsters be on the map and you can avoid them or not as you choose, instead of just random encounters you can't avoid.
Art is good!