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JochemvanHout

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A member registered Jan 21, 2024 · View creator page →

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I like it. Short and simple, though the game did feel a bit like ' go in a random direction and hope you went the right way ' 

(1 edit)

Nice little puzzler, beautiful art and enjoyable sound design.

This is the dark souls of guitar hero games. I like the idea, but no matter what I did I keep getting ex-communicated. Go with the rhythm, excommunicated. Go as fast as possible, excommunicated. Too slow, you guessed it...

Maybe some explanations about WHEN you are supposed to hit them would improve things. And give a bit more grace in the early levels so you can go into the flow.

These games are not my cup of tea unfortunately but it has a nice twist trying to make your way around the ticking bomb. Did you sing the music yourself?

One thing that imo kinda hurt it is flow, when the bomb explodes the game basically freezes for 1/2 seconds. Just let me go through! I already figured out the solution in my head.

I like the idea that each lil guy has a different timing when they mine, in practice get that the intended mechanic is to place the kobold on the correct rock for optimal minage. I found it very difficult to do this on the fly though as even without doing anything they mined the rock quite quickly. By the time I found a optimal kobold for a particular rock, it was already almost smashed. I also couldn't figure out what sharpen and train did. 
In general I liked it though! with some polish this could be a great (mini)game.

I can see this becoming very fun and hectic a-la vampire survivors. Tons of enemies, tons of bullets with special effects. Nice concept, once i grasped it I enjoyed it, not being the shooter but the defender is a unique twist.

Fun and unique concept.
It has some flaws that can be attributed to it being a gamejam, but that's nothing some polish can't fix.

I do wonder how this can be expanded into a real game you can keep playing and playing!