Thanks for the detailed feedbacks!
- We will think about the chips spawn rate.
- We are planning to make new maps and expand them. I myself also feel it is quite a tight space right now.
- We are also planning to have some random chaos events every few seconds as one of the features.
- The concept of lucky number is that you pick one number that you have faith in and if you roll that number, you will perform a powerful attack!
- There's actually a tutorial in the menu. It's the "?" at the bottom right.
- As the main artist who drew all of these, I'm really happy to hear that you liked my arts!

JohnFarmer
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A member registered Mar 19, 2021 · View creator page →
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Somebody got caught cheating at the casino. Now nobody's playing nice. Top-down brawler, 1-4 players.
Fighting
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Recent community posts
After playing the game. Here's the feedbacks:
- I like the concept. It's simple yet satisfying when you find the right throw angle and bumper placement.
- The bumping feel good and satisfying when the dice actually got into the right place.
- There shouldn't be a time limit for the dice to move. I noticed that my dice are still moving slowly and about to hit the bumper (it surely have enough force to reach the bumper) but it suddenly cuts to the next throw. (I lost the hype cheering it to keep bumping. When it cuts, I goes "NOOOOOOOO, you're almost there!")
- There should be a way to cancel selecting the bumper placement. I once accidentally clicked the wrong bumper I wanted to move and aren't able to cancel the selection.
There's also a cheat strat where you can trap all the dice by placing the bumpers around the throw starting area and when you throw the dice, it will keep bouncing forever and trapped inside the wall of bumpers.
After playing a few rounds, I have a few things to say:
- I liked the art. A simple yet clean and good looking pixel art.
- There should be a way to view the tutorial again since there's quite a bit of information which I forgot halfway while playing.
- There should be an icon displaying on each floor what room it is (the same icon that display where the guests wanted to go). I find it quite difficult to see which floor is the one that the guests wanted to go to without looking really close at the screen. Sometime I can't tell what room it is.
