I didn't think limiting the respawns like it was "ammo" was useful, as I wanted to give people the freedom to approach the level how they wanted it. That said, I think it might make for some interesting mechanic for some specific levels, so I'll see about implementing it!
JoJoDeath
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The controls feel like you keep sliding around so it was a bit hard to hit the jumps at times, but it's a neat little platformer with a bossfight that I had to repeat a few times to finish! A fun game, but could use some work to get rid of the bugs, as I encountered a few (running left at game start throws you out the level for example). Keep it up!
Honestly a quite fun and neat little game. Monsters did get stuck quite a bit though, and spamming attacks/bow shots was quite OP. Probably should have made the levels pause too while text was on screen, sometimes hard to follow as you were being killed. Overall I enjoyed it! Where did you get the sprites from for the characters?
I'm a bit confused as to how the game is supposed to be played. It looks like there are multiple types of runes/moves, when I hover over one of my runes. But I can't seem to swap it out. I think a help/window would've been nice to showcase the way it works, or what the goal/rules are of the game.
I do like the artwork though. Not a fan of the "shop".
A fun little game! Could've used some audio to make it even better. I like the idea of repeating the same thing over again (the loop theme), but the controls of the character feel a bit too float-y, as you can change jump and movement to easily, even while in the air. I like the fact that you maintain the buffs though, really interesting potential to built something ridiculous!
Ah, I loved this game as a kid. Used to play this all the time with my parents or siblings in the car to a holiday.
The music is quite loud, and not really fitting the theme, but I quite like it! What's the "loop" mechanic here though, save for making a "loop" with the 4 sides (more like a square tbh)?


