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jordansmithsgames

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A member registered Apr 09, 2021 · View creator page →

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such a neat concept and a great execution! top 5 for me personally

thank you for playing! we definitely plan on adding a bunch more levels after the voting period ends, stay tuned for that!

thank you for playing!

wow! thank you so much! I would be happy if this game made it to the top 1000 hahaha

thank you for playing! yes, we struggled with the point UX, ran out of time before we could fully iron that out to make it clear to people how to start drawing...

thank you! yeah we intended for the controls to be a bit brain bending to use, part of the fun

thanks so much for checking it out!

aw man I'm sorry to hear that, I should look into how to make that player position more resistant to that. I think you can reset your origin in your headset and it should place you in the proper place, but all the same we will think on how to improve this.

thank you for playing all the same!

thank you for playing! we certainly will be trying to use Godot for more XR games in the future, as well as continuing to work on this one and improve it.

thank you for playing! we will definitely think on the moonstone UX, we had some ideas being able to place or throw the moonstone which is why you have to hold it, but maybe holding down the triggers all the time isn't the best UX haha

thanks for playing! and the idea was to use both moonstones in hard for the large lilypad, but we didn't do a good job of relaying that to the player I guess haha

thank you for playing! and the game music was from Super Mario Wonder, specifically the Grassland Theme, it is indeed a great tune.

thank you for playing! and yeah we will rethink the jumping lilypads, seems to be causing a lot of people to get motion sick haha.

hey thanks for checking the game out! and yes, the puzzle element is to grab the moonstone in the inner cave and then jump onto the large lilypad with both moonstones in hand. the idea is that we wanted some objects to only activate when two moonstones are near, typically larger objects. but no worries for you missing the rest of the game, that is as far as we got for the prototype. thanks for playing!

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Hello!

We're currently a team of two, a programmer and 2D artist, looking for a sound designer to add awesome music and/or SFX to our Godot game about crabs. 🦀🦀🦀

if you're interested, please reply to this thread or add me on Discord @linkraft to state your interest, thanks!