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Josh

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A member registered Jul 21, 2017 · View creator page →

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Just spent a solid 45 mins playing this (No idea how that could take 20-25 mins)I think it's great. A bit of feedback -

The mole hitting the geode is great but annoying how it moves the quick-time yellow crack since It keeps jumping away before I hit it. If he just chilled there hitting the geode and not affect me, it'd be great.

It felt like it took ages before I finally got ahead of the progression flow. I felt like for half the game I wasn't making enough progress fast enough. I felt like I was doing far too much clicking by myself before the mole appeared, and even then there's a lot of clicking (although, this might change a lot of the quick-time yellow crack was a bit easier to hit?)

Thanks for sharing your game! I had a great time! 

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Dang this is awesome! What a great concept for a game. 
1. Not sure which crack you're talking about. The big one going across the geode? Or the little one I'm trying to hit in the little 'quick-time' event. If it's the big one then yeah the glowing effect is quite clear. But the little yellow cracks could be a little  longer maybe.
2. Aiming for the cracks is super satisfying and a great mechanic, however It needs more tolerance acceptance for the clickable area. Sometimes it looked like I hit it perfectly and I miss - which makes it annoying haha.  But the sounds work great with building a combo of clicks.
3. Yeah, pretty keen to keep progressing, mostly out of curiousity to see how the game gets more complex or how much depth there is to discover.

I'll also say I agree with wburd about the cursor. From using a computer I'm assuming the top left of the hammer is the clicking point. I wonder if it would read better if the animation rotated from the top left of the cursor art, so the pivot would top left or the cursor artwork (just an idea idk)

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Hey all! 
I just released an early version of my first game and would love to get some feedback. The game is called 'Conker Clash', it's a modern and digital take on the old traditional playground game called 'Conkers'. It's a physics-based 1v1 conker fighting game.



It’s designed for local two-player matches, but there’s also a solo tutorial/sandbox mode, so you can test the swinging and combat by yourself. You’ll need a desktop computer and mouse to play.

 If anyone would like to give it a go, that would be amazing!
https://joxi3.itch.io/conker-clash

Here are some specific things I'm looking for feedback on -
1. Does swinging the conker feel responsive and predictable?
2. Do different hits (light, clean, critical) feel noticeably different and satisfying?
3. Does the two-hit turn system flow nicely, or does it feel like it's interrupting gameplay too much?
4. Is the game clear enough on how to play, deal damage and win?

I'd also love to hear any ideas on how the game can further develop or any constructive feedback :)

Thank you for your time :)
Josh