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JRGames

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A member registered Nov 11, 2023 · View creator page →

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Hi there! I'm glad you're having fun with the game!

You're interpreting it right - in that specific situation, Line of Sight would be blocked. Now, while a corner of a square containing a piece of terrain or a Unit blocking LoS may seem unrealistic, the game leans heavily into abstraction, including abstraction of exact terrain object and Unit positions within the squares.

Archers/Slingers can still shoot without Line of Sight, albeit with a Disadvantage, so they can still provide supporting fire from the back ranks. That being said, following the standard historical order of battle is the best way to use ranged troops in the game as well - skirmishers in the first rows would, well, skirmish before the main infantry lines clash, at which point the skirmishers would withdraw behind friendly lines and stay in reserve, try to find flanking positions, or fire over their lines if able. 

Ultimatelly, in the era, ranged troops were rarely, if ever, the decisive winning factor of the battle, and if they were - it was due to superior positioning (ex. Battle of Agincourt). In the game, think of ranged troops as a great way to weaken the enemy before infantry lines clash, and try to increase their utility by superior maneuvering and taking high ground, like you noted.

Let me know if you have any other questions!

Hi! Correct, you start with no Items. The starting Coins are enough to purchase a thing or two to get you going, though.

Keep in mind that the game abstracts i.e. doesn't track basic weapons Adventurers carry as these are the basic tools lf the trade. Only Magic Weapons are tracked.vvSo, by game rules, you do not list these as Items in your Inventory, but for narrative purposes, are always considered to carry a basic weapon.

The new version is now available on all platforms. Thank you so much for your feedback!

Fixed the clerical errors. A lot of these carried over due to rules copy-paste, it seems.

Clarified on the rules for vehicle carrying within existing rules for movement and firing. As for Hero Unit effects, they are always applied as written. For example, the Vanquisher bonus to attack only applies to the Hero Unit itself, not to any vehicoes that may carry the Hero Unit. 

Also, clarified the Imperial Military Infantry Units Defense penalty. Both penalties are separate, meaning -1 is applied if the Unit is in Open or Difficult Terrain, and -1 is applied if they're attacked by an Adjacent enemies. The penalties stack, so if they would be attacked by an Adjacent enemy while in Open or Difficult Terrain, they would have a -2 to Defense.

Bike Units are covered by the Light Vehicles Unit Type.

I will consider introducing more factions and creating scenarios for the CBWG series at some point in the future! 

In general, when playing CBWG and you come upon a rule that introduces a dilemma, it's always safe to assume that logic takes precedent over rules as written (or not written). 

For example, a Techmaster Hero Unit can attempt to repair vehicles, Adjacent or self. If the Techmaster is an Infantry Hero Unit being carried by a vehicle, it is safe to assume that the vehicle is Adjacent to the Techmaster Unit and that they would be able to try and repair it from within, even if the rules for Adjacency list Adjacent Units being 1 square away from the relevant Unit.

That being said, I will always try to clarify and improve the rules as much as possible, so if you come upon any similar conundrums in the future, do let me know!

Thank you so much for your kind words! And thank you for bringing this to my attention! It was meant to say 'Deep Strike Tokens' instead of 'Ambush Tokens' in Step 6. It's a clerical error as the Battlemaul 4K rules were written on top of the Modern variant rulebook layout.

The issue has been fixed and you can download the updated file now. If you perchance locate any other such mistakes, please do let me know!

Thank you so much! I'm really glad you like it!

Hi, not currently, but check back in once in a while, I regularly post free copies for each sale made and for certain holidays!

Thank you so much! Should you have any feedback or suggestions, please do let me know!

Jeez, they go fast! If you haven't grabbed it yet, give me your email, I'll send you a key so you can claim a copy.

Hi! I've posted a few Community Copies. Grab one and enjoy!

Thanks, glad you like the game! Have a spooky Halloween!

Thanks for your feedback, I'm so glad you and your brother liked the game! Have fun, and please do let me know if you create any homebrew, I'd very much like to see it! :D