Yo guys thanks so much for the 100 rates.
Jsumi
Creator of
Recent community posts
Your game was really unique with adding combat with the count-down style system of rhythm games. Although, I feel like i'm missing out on so much of the work you guys made when I gotta keep my eyes glued down at the timing bar so that I can hit and dodge attacks. I was able to forget about looking at the bar sometimes after a couple attempts, but maybe consider moving the bar up the screen somehow or maybe vertical? cause the attacks don't have much readability and I'm trying to focus on both. :)
Your game was really unique with adding combat with the count-down style system of rhythm games. Although, I feel like i'm missing out on so much of the work you guys made when I gotta keep my eyes glued down at the timing bar so that I can hit and dodge attacks. I was able to forget about looking at the bar sometimes after a couple attempts, but maybe consider moving the bar up the screen somehow or maybe vertical? cause the attacks don't have much readability and I'm trying to focus on both. :)
Ha This game made me feel Like an actual detective. The banging on the doors as you walked up to them were perfect. Other than that, you put together a good series of cohesive hints that could be gathered and figure out the murderer. For feedback, I didn't feel like the time progressing had the biggest impact on the game. There where few enough floors that I felt I gathered enough information that I didn't need to talk to anyone else once a couple went to sleep. Congrats on making a game!
Actually it was a nice game to just click and play while watching youtube. Other times, It felt nice rushing through some rounds and going a little slower while I drew cards. Overall really relaxing for me and enjoyable. In my oppinion, don't add tooltips. Instead add a way to view your entire deck between rounds, then you can view what cards do their if you still want tooltips!
Aye thanks. It was my oversight from the game jam deadline that I forgot to think of what others might put for magical words. In my mind, i'm talking magic like wizards and wands; however, more commonly people think please and thank you. Also I forgot to expand the nature word bank apart from my few debug words - which only are 7 - and these are not nearly enough for user freedom: I used tree in my solution but you could also use groot :). When I update after the jam I'll make a couple rules more clear.
Loved the game. I don't know how you pulled this off in a couple days, maybe this was just your perfect theme, but I appreciate your effort. Picked amazing sounds and amazing artwork for the perfect vibe to go alongside the high steaks gameplay.. anyways. My feedback, it would be funny for there to be more visible panic once you begin to loose HP. The game feels like a slippery slope typa deal so it would fit perfectly. In the future you could add the ability to swap out the towers or place them where-ever you feel; however, I think having pre-determined spots to place the towers can help you balance it. With this energy mechanic being tied too your mouse inputs and EVERYTHING, it really brings the one currency game mechanic too a new level. Thanks for making this!
This was a really interesting take on landing on objects with counts going down disabling them. For some feedback, I felt like the directional aspect of dash the wasn't introduced that well becuase I was on keyboard and mouse. The levels felt really well designed overall if I was an expert. The game was really satisfying once I figured out the combo's.
This was a really interesting take on landing on objects with counts going down disabling them. For some feedback, I felt like the directional aspect of dash the wasn't introduced that well becuase I was on keyboard and mouse. The levels felt really well designed overall if I was an expert. The game was really satisfying once I figured out the combo's.
