Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jsumi

66
Posts
A member registered 12 days ago · View creator page →

Creator of

Recent community posts

Yo guys thanks so much for the 100 rates.

I had a lotta fun with this!

Numbers got lower priority over the letters. Ex: 5) zErba 4)house 3)apple 2)9ball 1) 2water

Your game was really unique with adding combat with the count-down style system of rhythm games. Although, I feel like i'm missing out on so much of the work you guys made when I gotta keep my eyes glued down at the timing bar so that I can hit and dodge attacks. I was able to forget about looking at the bar sometimes after a couple attempts, but maybe consider moving the bar up the screen somehow or maybe vertical? cause the attacks don't have much readability and I'm trying to focus on both. :)

Your game was really unique with adding combat with the count-down style system of rhythm games. Although, I feel like i'm missing out on so much of the work you guys made when I gotta keep my eyes glued down at the timing bar so that I can hit and dodge attacks. I was able to forget about looking at the bar sometimes after a couple attempts, but maybe consider moving the bar up the screen somehow or maybe vertical? cause the attacks don't have much readability and I'm trying to focus on both. :)

Love this take on Count down. One of the few games that actually kept me around even though I got confused by the game, and that's because the game was meant to be a puzzle rather than the game lacking details. Good design hope you do well!

Love this take on Count down. One of the few games that actually kept me around even though I got confused by the game, and that's because the game was meant to be a puzzle rather than the game lacking details. Good design hope you do well!

Ha This game made me feel Like an actual detective. The banging on the doors as you walked up to them were perfect. Other than that, you put together a good series of cohesive hints that could be gathered and figure out the murderer. For feedback, I didn't feel like the time progressing had the biggest impact on the game. There where few enough floors that I felt I gathered enough information that I didn't need to talk to anyone else once a couple went to sleep. Congrats on making a game!

Aye love the vibes with this one

Definitly an arcade game!

Yo I meant to put that as a overall comment. So for the mole, it wants the count down, starting from 5 becuase it’s a count down itself, to go in Decending alphabetical order. Another comment got a deeper explanation. Good Luck.

If it was the nature one, the possible words weren’t the biggest and didn’t include some common ones - don’t beat ya self up. Thanks for playing.

I found the target audience ! yeah the spacebar was an oversight in the control scheme design. Thanks for playing.

Congrats !

Actually it was a nice game to just click and play while watching youtube. Other times, It felt nice rushing through some rounds and going a little slower while I drew cards. Overall really relaxing for me and enjoyable. In my oppinion, don't add tooltips. Instead add a way to view your entire deck between rounds, then you can view what cards do their if you still want tooltips!

(1 edit)

number of p’s have to equal the number of Q’s and also the number of B’s. Made a small mistake in wording. #p == #Q && #Q== #B

yeah I forgot to fix the grammer of the rule to make it match the code. (#p’s == #Q’s == #B's)

Aye thanks. It was my oversight from the game jam deadline that I forgot to think of what others might put for magical words. In my mind, i'm talking magic like wizards and wands; however, more commonly people think please and thank you. Also I forgot to expand the nature word bank apart from my few debug words - which only are 7 - and these are not nearly enough for user freedom: I used tree in my solution but you could also use groot :). When I update after the jam I'll make a couple rules more clear. 

Click space once again ! but you have to stop typing by clicking off the notepad or hitting enter for it to work. Hope you re visit!

In my head, you play as a kid still in grade school and all these characters are just your school pals adding wacky stuff. Nice you were able to find fun my childlike fantasy. Wish it went on n on like vycount though. Thanks !

nice feedback, I should’ve enabled closing the notepad even if the text is still selected but it became muscle memory in testing. I’ll find a better way to sort the people on the ground too for later use. Thanks for playing !

(1 edit)

ahhhh I hope you figured out that you can close the notepad! (press space again)

I had plenty of inspiration from that game.

Yeah I realized I should’ve enabled the ability to bring down the notepad while your typing. From seeing others play, most try to click somewhere out of habit and the hitbox wasn’t wide enough. Thanks !

Thanks for the feadback and hope you enjoyed. Drag and drop to reorder the elements was actually a feature I intended too add but I lacked time and knowledge. 

so close, hope you had fun nonetheless. I see we Edd n Eddy now 

I wished i didn’t have to learn the engine as I was making it so it would have way more. thanks for playing !

I thought of this too on my last night of the jam, I just couldn't think of a clean way to implement it so I left ya to struggle a bit more. Thanks for playing.

Aye thanks for playing. Yeah you can close the notepad by pressing space again once you deselect one of the list elements. Forgot to include that.

Loved the game. I don't know how you pulled this off in a couple days, maybe this was just your perfect theme, but I appreciate your effort. Picked amazing sounds and amazing artwork for the perfect vibe to go alongside the high steaks gameplay.. anyways. My feedback, it would be funny for there to be more visible panic once you begin to loose HP. The game feels like a slippery slope typa deal so it would fit perfectly. In the future you could add the ability to swap out the towers or place them where-ever you feel; however, I think having pre-determined spots to place the towers can help you balance it. With this energy mechanic being tied too your mouse inputs and EVERYTHING, it really brings the one currency game mechanic too a new level. Thanks for making this!

Man pressing start for the first time and hearing that music was wonderfull. I dont ussually like tower defence games but the energy aspect and the constant micro managing made this really something to enjoy.

Glad you took strides to finish the puzzle. I your count down was all that you imagined!

Thanks n nice profile picture.

Hey thanks for playing! Yeah I originally thought of several different countdown. I would've make it so each person had a 'batch' of rules and you would make a seperate count down for each of them but I overscoped and forgot I still had to learn gamemaker. Future plans !

This was a really interesting take on landing on objects with counts going down disabling them. For some feedback, I felt like the directional aspect of dash the wasn't introduced that well becuase I was on keyboard and mouse. The levels felt really well designed overall if I was an expert. The game was really satisfying once I figured out the combo's. 

This was a really interesting take on landing on objects with counts going down disabling them. For some feedback, I felt like the directional aspect of dash the wasn't introduced that well becuase I was on keyboard and mouse. The levels felt really well designed overall if I was an expert. The game was really satisfying once I figured out the combo's. 

I like the artstyle and mood of the game. My only feedback would be to easie the player into the game a bit better but this is a game jam so we dont always have time for that. Great work! 

my thoughts percisely. Some people are just wired differently and understand things in a completely different way. I had fun struggling tho.

Ayee thanks! Love to see that others are loving my art too. I’ll keep in mind this UI overlap issue too.

played first mobile game, could you not, I had a blast. The mood is set perfectly alongside the extremely high steaks. I wish I could bet though.