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jujubean23

16
Posts
A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

Quite fun! I didn't realize how the towers worked at first but I slowly realized. 

Not sure if it's just me, but the first card I played was a block and I was never able to play any attack cards so I got stuck on the first monster. Loved the concept though ^^

This game is actually so fun. I would for sure come back to play this again. I'd love if there were some updates for the  visual feedback when you hit notes. The difficulty ramped up very quickly, but I had a lot of fun with this!

Wow this is beautiful! I love the art, great job! I wish that instead of z and x it was a key to the right like e/r or e/f etc. but that is just personal pref. I liked the cards that you pick to change up the keys too, great touch.

Fun game! I wish the attack speed wasn't so low, but that is just my build preference when playing these types of games. 

The art is super cute in this game. When I would go left to try to slow down, or go backwards a bit, sometimes I would fully flip my back cart and do a little hop. Fun overall!

Yep! And thank you again for your feedback and comments.  I wanted to add an indicator so glad to know it is probably desired. Will try to make some time for little QoL like that next time!

Thank you! Yeah Im trying to figure out why you cant use he bench from all angles as it has the same coding for detection as the other interactables. 😅 Hopefully I can figure it out and can fix it for after the jam is fully over!

Thank you very much! I also ran into this issue while I was able to fully play test after I exported to HTML5 and I honestly have no idea why it always gives the win condition when it didn't on Windows export😭 I will try to fix it after the jam ratings are over! 💖

Thank you! I had the map bigger originally but I realized I wasn't going to have time to add other things to do in the short time I had to work since I could only for 2-4hrs each day that I had to pivot. If I ever decide to keep building on this, I'd love to add other things to do!

Thank you! I knew the game style wouldn't be for everyone, but I still appreciate you trying it out :3
Also I wonder why you could not hear the music. I have not run into that issue yet myself. There for sure is music and sound effects so I'll have to see if I can get that issue to happen for me.

Thanks again!

You have to be on the sides of the crafting table and then press R! For some reason I couldn't fix the bug where it wouldn't open if you're standing under it. Hopefully that works for you, thanks for giving it a try! 💝

Very cute art! I wish I understood better how to play it game because I love the concept. I just have trouble understanding if I'm making a bad potion, or the order to make it in just isnt correct because I haven't successfully made one. Maybe an animation to the pot like it filling with an ingredient and then shaking if it is wrong would help some visual clarity without having to out right say it! The music was also a great choice for the vibes!

Game was fun for sure! Super cute slug, I just found the movement to be a little tricky, the jumpy specifically. Even on the "easy" levels, getting up the metal stairs was hard unless I was pretty perfect with the placement.

This was quite fun! I enjoyed what I could play. Unfortunately I am playing on a laptop with no mouse so once you get to the gun level, I couldn't get past because it was too hard with the trackpad lol. Love the dying animation though and learning the movement.

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Thank you, and thank you so much for letting me know about the crash. I went to sleep after fixing the 3 other issues I ran into when switching to html5 and didn't even think to test the gadgets. It should be fixed now! I'm glad someone found that before closing because that is when I find the game to actually gets really fun when you can generate so many atoms and suck them all up fast.

I did also fix the moving if the textbox is open. I knew about that bug but totally forgot about it by 2am lol. And removed the test workbench I forgot about in my sleepy daze...