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julian launches

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A member registered 96 days ago · View creator page →

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I get where you're coming from. It was always the plan to eventually define where the demo ends, and 5000m is where I decided to draw that line.

I'm still adding a lot more content to the demo, and even more beyond that for the full game. This is also my first game, so I'm still learning how to handle things like this and probably could've communicated the change better. I respect your opinion though and appreciate the honest feedback!

Cheers

Thanks for writing all this down, it's among the most useful feedback I've gotten so far. A few of these are already fixed in the next update:

-Every ore now shows what it actually sells for, in the bag and in the ore levels panel.

-Quest bars are amber while they run and green when they're ready, which is the way round you expected.

-The locked talent that wants the Hot Chip now tells you it drops from chests.

-There's a frame limit in the graphics settings, which should help more with the heat than performance mode did.

The sound mix, the inventory pacing and Larry's payouts are all fair points, but they need more than a quick change, so those are on my list rather than in the next build. Same for the cluttered UI.

I put your name in the game's credits for this. Glad the chest stacking landed, that one was meant to be found.

Cheers

Opps, thanks for letting me know, here is the actual link, I'll edit it in the post. Cheers
https://store.steampowered.com/app/5193730/Deep_Digger_Demo/?utm_source=itch&utm...

Thanks a lot for playing that much and for the detailed feedback! I tested the arrow keys and they work the same as WASD in the game for me, so it's most likely a bug on your hardware-end. Jumping with Space while holding ← should work, but I'll keep looking into it until i can reproduce, find and fix. And fair point on the base buildings and the quests, I've noted both. As for the dog: Rex is very dedicated 🐕

Thanks for playing that far! Good news: those unlocks aren't tied to how many times you prestige, they're tied to how deep your run was. If you prestige now after 4k, you get everything up to 4k in one go, the Forge included.

The game didn't make thaxt clear, so the next update shows exactly what your next prestige unlocks, based on how deep you've gone. Cheers

Thanks, that's great to hear, the chests are the part I most wanted to land.

Quite impressive you got to 187k+ depth, not going to lie. Max depth is more of a horizon than a target right now. The deep end is getting a proper pass soon, with real reasons to keep going down.

Wishlist on Steam if you want to see where it goes: https://store.steampowered.com/app/5043080/Deep_Digger/

Maybe reload the game? I have never heard of this bug and can't reproduce it right now.

The shop only works while you're standing on the house, but the movement keys still worked while it was open. So one nudge on WASD or the arrows walked you off without closing it, and from that moment every purchase silently did nothing. No message, no sound. Easy to hit and impossible to work out on your own.

It closes itself now when you step away, so it can't go dead on you like that again. Already in the latest build. which now is live and fixed.

If you're still on the old one: walk back onto the house and it'll start working again.

i hope that fixes your problem.

You're right, and 2k banked points is a pretty crazy. The tree runs out well before the player does.

Content is what I'm on now. The last few patches went to onboarding and bug fixes because the reports kept coming in, but a real sink for late prestige points is high on the list, and there'll be a lot more in the game by the time it hits Steam.

Thanks for playing far enough to hit the wall. That's the useful kind of feedback!

Done, it's live now. Hover the quest in the side tracker and you get the full description next to it, for both the progression and side quests.

Also I put your name in the game credits. Thanks for keeping these coming.

Thanks, all three were fair points.

Pack Rat now has to see your bag empty before it starts counting, and cancelling hands back the same three requests instead of a fresh set with the refreshes reset.

Chests were worse than they looked. Rarity only ever scaled the amount, never which ore, and a Mythic rolled more than your bag could hold so the rest got deleted on pickup. Rarity now sets a floor on which ores it can roll, and anything that doesn't fit drops on the ground.

Remote Sell is already removed from the game and was replaced with something else. Auto-sell/auto-smelt toggle noted for later. 

All fixes are live.

Thanks for taking the time to fully report those issues. Added you to the game credits for this. Cheers.

it accelerates based on how long it's mid-air.

Skills carry through prestige and Swiss Army Miner only goes to level 1, so once you owned it there was no way left to complete that step and the prompt just kept coming back every time you opened the tree.

Fixed and live. It clears on any point spent now, not just that one node, and I went through every other step to make sure none of them can get stuck like that either. 

You've found more bugs than anyone else at this point, genuinely appreciated! Keep them coming.

Thanks, glad you like it.

I've gone back and forth on it a lot. For now I want this to stay a chill incremental, so it's not something I'm building right now. Not ruling it out either, I'm just focused on other parts of the game at the moment.

Appreciate you bringing it up.

Good catch, and you were right that those are the same problem. It accelerates now, so the long pulls are about four times quicker and there's a lot less on screen at once. Fix is live.

Thanks for reporting it. 

Hi, I ran out of fuel early, then self destructed because i didn't know how to get out of this. when i wanted to press get a new ship, nothing happened. I like how the physics feel in your game, though!

Update on this: the onboarding is rebuilt. Instead of a popup you skip, the keys now show up on screen when you actually need them and tick off as you press them. B shows up the moment your bag is full. Fixed and live. Thanks for your comment! :)

Good call, that's in now. Swing at the asphalt and it tells you it won't break and to dig through the grass instead.

Glad you enjoyed it, thanks for playing and special thanks for leaving a comment, that helps a lot!

 There's a Teleport to Base button on the right side of the screen, or just press B, and you're back at the house from any depth. That fixes the shop problem too.

Clearly not placed obvious enough if you got that deep without finding it. So that's my bad. I'll make it clearer early on. Thanks!

Thanks, you were right on both counts. If the window loses focus while you're digging, the game never sees you let go of the key, so it kept digging down and blocked the jump. Fixed and live.

(1 edit)

Fixed. See below!