Hi izombie, thanks for the feedback. Also, what do you have to do for the crash to happen? So I can fix it when I can
JustTunguska
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You guys made a good mix between mithology and coffee.
I really like the aesthethic and the way the mithology part was implemented, a maid cafe with legendary creatures? I liked it.
The game offers a nice variety of creatures to serve and even adds some which are not often seen. Also it has many ingredients to make use of.
Personally, the menu soundtrack is not of my liking. However, the in-game soundtrack is great and fits the gameplay really well.
There are a few things to mention which I'd like to point out so you guys can take in consideration, where they could affect the experience in some way:
- In the options menu, the music volume text gets covered by the main menu's hanging sign
- When you start a game, there's some kind of tutorial which skips very fast before I can read it and also the quality of the image makes it hard to read.
- The game soundtrack is lovely, but saddly, I believe you guys missed to check on the loop function, since when it finishes, it never starts to play again
- The Wendigo sprite is not correctly setted-up, since the image looks blurry
- There's no pause menu or something to go back to the menu or restart, you are forced to use alt + f4
Overall, the game is enjoyable and I had a good time playing it, good job!
At the start, the visuals of the menu look fine, though the exit and close buttons aren't intuitive, out of curiosity, I closed the game by accident.
The starting cutscene is fine, I really liked the head movement of the camera. However, the dialogues skip fast and the character's animation freezes at the end.
Once in the game, there are no indicatives about where to go but with a bit of attention you'll notice there's only one tall building glowing, far far away from where the player started (I discovered later that you could use that one car at the start but I'm just dumb and couldn't solve the puzzle)
Once you arrive at the club, there are enemies in random positions where they shoot and chase you? Also both the character's and the enemies' animations are broken and the enemies leave a permanent magenta trail once they shot, which lasts forever.
At the end you solve a puzzle and the game ends there.
The "last job" part other than the dialogue between the main character and Nox was non-existent ingame.
The portrait of the game looks good, but the art ingame is meh.
There's audio for some things like shooting and reloading (and the phone at the starting cinematic) but nothing else.
At the credits scene, there's no button to go back to menu or anything so we stick with the reliable ALT + F4 method.
In general, the game is incomplete and misses lots of things.
Hello Captain Perl, thanks for the comment!
Yes, you've got a point about the main character's motivation, I was personally in charge of making the dialogues of the game and maybe I did overexplain a bit and focused on the protagonist being too much hateful, I was short on time to fix game mechanics and to build the levels that I didn't pay much attention if the dialogues were coherent when I finished the script.
Regarding the sound of the intro, yes, I noticed too at the end that it was kind of annoying when played with a quick spelling configuration, also didn't thought about adding a skip button, sorry.
And about the garage, we originally planned another scenario to play but some things happened in the way and had to reinvent the scenario from scratch and we were running short in time.
In brief, we had to rush the production of the game and that caused the flaws that you pointed out, and maybe there are more.
Though your experience may have not been pleasent with our game, thank you a lot for leaving your review, it truly helps us to take more things in consideration the next time we create a game.

