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juv3nal

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A member registered Sep 28, 2015 · View creator page →

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re: buying houses, it's not ruining the experience, and I've only done the one run since the update, but I'll keep an eye on it in future runs.

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I was worried the changes might make things too hard, but on my first go, it seemed to make the beginning a bit harder, but by the end I was doing ok (3x Ballon D'or). It is definitely harder to cap stats and get more than one specialty. Maybe if I had sacrificed some stat points to start buying specialties earlier it would have been worth it, but it's hard to say without testing a bunch.


edit: also now that I had a reason to buy a house, the house price seemed to increase a bit much each season. I would say to myself "ok at the current cost versus my net income I'll be able to afford one next season" but it would jump out of reach for multiple seasons in a row. edit2: possibly this may also have been affected by rising costs of physios etc. but I remember not buying anything else in that period.

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oh hey that's me (juv). 

some observations: I'm not sure if I just happened on the magic formula, but season plan: balanced, training focus: finishing (until it is capped, then balanced edit: with a striker obviously) , use all the staff you can afford, and always prioritizing playing time in your transfers seems to work pretty well. I can generally cap all my attributes in the high 90s  before my player starts declining, especially with the "rough diamond" trait (though not necessarily get all the specialties). I don't know if "rough diamond" is doing that much, but from the description is certainly felt like the one to pick.

The relationships with family members etc. is interesting, but if it has an effect on player growth or performance, it's not very clear what the relationship is.  I did get an interesting interaction with a player who hated me because I turned him in for match fixing while in the Saudi league but I don't know that it affected anything else other than being an interesting story.

Similarly with buying stuff that boosts morale, by the time your stats are up there, your morale is generally very high all the time anyways. I have a save where I've won the Ballon D'Or and am still in modest lifestyle because my morale is already 100. Maybe there somehow needs to be more of a reason to interact with that stuff?

Some description of what the player traits do would be appreciated. There should be something to base a decision on whether the 4 skill points is worth it or not.

I feel like the skill points should be able to be respecced or something. the orbiter thing was very underwhelming, maybe it gets good with the upgrades to it but the first level might as well not do anything.

I played it ages ago and it worked fine, but when I went to check out the updates, switching modes no longer seems to work, either with right click or space bar?

the point is you should never get to the point shown in your screenshot, because you can just reroll immediately if you get a 1.5 as the first one, and later on (depending on how fast it fills) if you get even a single 1.5 within the first 5 or so.

Tip for anyone playing this: 

Don't waste time thinking you need to max out the challenges to get to the current endgame. I got to the end with challenge 1 & 2 at like 17 and 22. I did max challenge 3 though.

I *think* what it is with the tokens is you start getting one per level once you've maxed out the tree. Which by the time you're trying to grind all the prestige upgrades is not really fast enough (but way better than it used to be at 1 every 10 or every 5 it seemed like). Maybe one way to make the upgrades that help you make more money matter late game is to let you cash in $ for tokens at some high exchange rate?

I don't have it up anymore but when messing around with it, it looks like it came and went if you kept clicking in the text box, but there seemed like some kind of lag/delay where it wouldn't work right away.

I'm not bsmith502 but I got the same thing on chrome/win10.

I should note it seems better after the update, at least in 2x.

It gets really crashy on chrome/win10 if I use the 2x or higher speed, but seems stable when playing at 1x in case that helps debug

Lol! when first seeing a news article about this, I thought to myself, "someone else has done a Family"

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not likely something you'll want to change for this game, but something to consider if you do another game in the future:

the various elements don't really do anything...I end up always hitting "buy all" on the auras page, and the difference in forging costs are nearly negligible. 

I'm never going to look at a tree and see that it has a particular resistance therefore choose to boost that aura because it is likely going to be a different resistance the instant it ticks over to the next tree.

On the browser version, the last 3 times I have returned to the game, everything has needed watering but not provided any  leaves or stars? 

This didn't seem to happen before I got the watering can. Also I can confirm that the leaves and stars are produced if I leave the tab open long enough, but the situation makes the "and then close the tab and come back the next time you have a spare moment" in the instructions basically unworkable.

fyi this was featured on waypoint: https://waypoint.vice.com/en_us/article/bjqjk4/how-this-game-mirrored-my-own-rec...

Oh another thing: the clubhouse upgrade increases knowledge, but it doesn't seem to be a player or coach/manager/scout stat as  far as I can tell so...does it do anything?

re: balancing...I saw someone commenting liking the tradeoffs, but I think there's an imbalance in that it's possible to maximize pitchers without having to swap your coaches in and out, but it seems (unless I've missed something) that you can't have both weighted swing (for bat speed) and film study (for prediction) at the same time. 

I mean it's fine if that's intentional, but in practice it means that late game I'm inclined to leave my maxed out outfielders sitting there and only cut/refresh my pitchers.

nevermind it sorted itself out after closing & restarted after 20 minutes

something weird going on with my current game, can't make any more admission money because the current game has gone into its 90th inning and counting