Hey! glad you like it :) we are working on better explanations for the suit for the next version
jvolonte
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Hey! First of all, I love reading comments like this so thank you for writing this :)
Stickers do have a solve order but it doesn’t have to do with where they are at but the type of effect they have. We categorize them and run them in this order that should be the best for your card’s value. I added an example for each.
Previous (poltergeist) - Immediate (forge) - Additives (pebble) - Multiplicative (purity) - Mimic - Repeat
As for the Forge situation, yeah we try to be as clear as possible on our description of the stickers but there is always room to improve if one is not clear! So if you have any suggestions please do send us!
We’ve noticed some people don’t get the suits entirely yet. Maybe there should be a tutorial step to teach about the suits and that should clear where the people belong to! Part of what we want with Pegote is that you gotta be careful how you use your stickers and what you cover if you wanna still know what the card Rank and Suit is!
Cherry should only trigger once either in its full state with the x2 or the bitten state if you placed something else afterwards. It’s sort of a “closing sticker” for a card. If you happened to see both effects, that’s a bug! Let us know if that’s the case
Oh yeah there are some broken combos, definitely some stickers still need some balance, but I wouldn’t like to nerf any of those because they are so much fun
haha that’s awesome! We are working on what comes next, if you wanna know more or just chat about Pegote make sure to join our Discord
Está hermoso, el perro, las llamas y todo el ambiente tienen muchísimo encanto. La música acompaña muy bien y el sistema de días con upgrades está sólido.
Las decisiones de diseño como las herds y las llamas fluffy y de colores, BRILLANTE.
Me quede con ganas de alguna accion para el perrito como dash o ladrar (capaz hay todavia no llegue al final!)
Tremenda entry! Congrats!
La idea está buena y el loop de moverse con visión reducida mientras esquivás y atacás se siente divertido.
El arte de personajes y enemigos está muy lindo!
Tuve algunos bugs visuales y de audio que no me dejaron apreciarlo del todo, y la poca vision lo hace dificil!
Esperaba poder conseguir algun farol o mezclar algun objeto que me diera mas visibilidad, capaz hay pero no llegue a conseguirlo. Buen juego!
El arte del personaje está muy lindo y las animaciones, sobre todo en las patas y orejas, le dan mucha vida. La música acompaña muy bien y le da identidad!
Para mi, si mejorás un poco el feedback al momento de cazar y pulís algunos detalles visuales en la rotación de los pescados, la experiencia puede subir muchísimo. Buena entry!
I am happy that you found the game has its unique style.
It's wonderful to hear that you saw synergies between the runes and had a satisfying experience with the combat mechanics. We talked about being able to make your own builds! But definitely out of the scope for this jam
Thanks for playing and sharing your thoughts!
Thank you for your fantastic feedback! I am thrilled to hear that you enjoyed the boss fight.
It's actually the first time I set up a boss fight like this and I wasn't sure how it was gonna come out, how fun and how difficult it'd be so I am happy to hear you liked it!
Thanks for your positive words and support!
Thank you for your detailed feedback!
It is very common issue in jams and these kind of exploring an area games where there is not enough assets or elements to make it feel alive, so I really appreciate you mentioning that the world doesn't feel empty at all!
Thanks for playing and for your encouraging words!
Thank you for the kind words!
I think you're the first to mention AOE on the melee attack and why was it useful! Most people prefered the ranged mode
The dash thing you mention was actually a discussion we had, if it should follow the mouse position or the direction you were walking in! Might have to reconsider that one then!
Thanks for playing :)














































