what are you talking about? there is no Aiko x Yui scene. and Aiko isnt futa. she's full girl. do you mean Riko? Riko aint futa either though. Riko's a boy. if you mean an actual futa x futa scene... that was Onori x Yui...
KaiSakurai91
Recent community posts
i rly dont like NTR so i got one question:
will the aiko route stay pure or become a cuck story? onori already fricked yui and aiko is her best friend so i wouldnt be suprised if it became an NTR route especially since onori called it that already...
just wanna know if i should just move on or keep my hopes up that riko actually gonna get vag action instead of watching onori rail her...
solid game for a jam.
two bugs i found: both the free tip (without lewd request) and finding money in the park dont add that money to the money stat.
one thing i found disappointing: after blowjob there's no more advancing. was hoping someone would request sex and gaining the 5th corruption point from that would lead to a corruption ending where you stay a woman despite having enough money for the debt.
yeah the laurion fuel cells are how i did it. didn't come to mind at first that i could just get all the laurion stuff done then drive BACK to talos and drive to the dam that way. now driving back to talos and from there to the dam is faster for me than drive to the dam from laurion directly. also uses less energy.
why does the option to find a route from talos directly to the dam even exist if it is literally impossible?
the fastest it can get is 3m20s without having the task completed before. which is 200s. with the 2power/s consumption it would need the entire 400 power your rover has at the start. but you already lose some power from leaving talos with the rover. so you never have the energy necessary to finish the travel to the dam from talos.
also for the trainstation that is in the screenshots: you need to get the "from dusk till dawn" achievement to be able to get there. and i dont know how to get that achievement.
EDIT: nevermind. the entrance to the train station exists in the 2.05h city but is inaccessible. the subway gets added in 2.2 according to dev logs
the sex mechanic is better in the new version. in the old the change between low, medium and high speed is way to quick. getting medium speed is basically impossible in the old version. besides that i havent noticed any downsides compared to the new version. the issue with the color wheel being blocked by the menu in the character edit also doesnt exist in the old version as the menu is on the other side.
so only the sex system as downside in 2.05h but several upsides
one thing you have to decide for yourself if it is a downside: the outside area of the house that is in 2.11 doesnt exist in 2.05h.you exit directly into the city. so the questline is also shorter.
First of all as a software dev myself i have to say that version numbers don't mean sh1t. Every dev numbers their versions differently. There's no set standard that everyone has to follow. A 2.11 doesn't necessarily mean there's a lot of content or it's a full game already. It could just mean it is the 2nd major version with the 11th tiny update to it. Version numbers can even reset if the way the dev numbers it changes their method. Let's take 7 Days To Die as an example: it was in development for 11 years on early access before its full release which set the version number down to Release 1.0 from the Alpha 21.2 versionbefore that.
As for the screenshots: the issue is that it already had all this in the game in the previous version. i checked out the previous version. It got all removed because of the new much bigger city (far too big tbh) map. From what i understood from the other comments: the previous city was a pre-made asset. Not from the dev. And the dev wanted to make his own city instead. But he went in way above his head with this one and put too much effort into it, neglecting the content part that was massively shrunk by replacing the old city. Should have kept the old city in while working on the new one on the side.
Regarding the school: the previous city had a school but it was empty and without content. so the school quest would have been the end of the content for now anyway even if the old city stayed. But you got a lot of things to do in the previous city at least. Even if it became repetitive real fast (drink beer and fap in risky places completely ignoring the embarassment meter)
also i dont get why you can set a player name and relation to samantha if the player isnt samantha herself but never appears and is never heard of aside from sending money to samantha...
"For a long time, Samantha had no boyfriend" is what the story says... so who it the player? how do samantha and unknown entity called "player" know eachother? why is she his biatch (if you dont change the default relation title)? why he sending money to her? if its for her deeds, how is he tracking what she is doing?
this whole thing is such a massive plothole... should just make it like secret flasher manaka and roxanne and have samantha BE the player and that mysterious "player" entity not exist. for receiving money from him when masturbating in certain masturbation spots like that one in the neighbourhood maybe she automatically sends photos/videos of her masturbation onto some adult site. even though that wouldnt match her exhibitionism progress at that point (maybe make it available later?) as for getting money for maxing the embarassment meter of certain number of npcs: dunno.
i didnt read here in the comments that the school isnt implemented in 2.11 until it was too late.
so here my experiences so far:
1st try:
- click new game. edit character design. try out options. noticed that the options use up items even for first editing of the character. also that you have to waste 2 items whenever you change a color. one to open the color wheel and select a color and another to close the wheel again or else it stays open the whole time. also the menu is over the color wheel which makes picking a color a pain with the menu in the way.
- watch all cutscenes and do the tasks until the playground. go behind the house to undress. doing it all at one spot with the clothes stacking on eachother. running around and doing the tasks (had to enable the navigation arrow cause i didnt know which bench she meant and masturbated on almost every bench because of that).
- went back to my clothes to get dressed again. skirt that i took of first was gone. there was no option to put it on after all other clothes were put on. somehow glitched out of the map. so couldnt continue on...
- quit the game and started new skipping the cutscenes. skirt was still missing. also the character edit and wasted items were still saved despite clicking on "new game". couldnt continue without skirt. had to delete the folder and unpack the zip again.
2nd try:
- new game. skip all cutscenes and do all tasks. somehow stepmom (why is it even stepmom with no father around?) glitched out of the house was standing behind it at the playground. was no issue for clearing the tasks. besides having to go back outside after going inside to bring her the sake and cigaretes.
- went to bed. next day. get ready for school. followed the arrow to get out of the neighbourhood and into the city. followed the arrow to the edge of the city. nothing there..
- followed the edge of the city until i saw a road leading outside the city. wondering why we have to walk ALL THIS FLIPPING WAY... BY FOOT! why not have the arrow point to the nearest bus stop and take the bus via cutscene or just map transition to get to school? (when the school finally gets implemented that is) or at least gives us a (E-)bike or scooter to drive that doesnt use stamina?
- when i finally saw some buildings start rendering in the distance ahead while following the highway out of the city i randomly decided to try jumping over the railing. bonked against it, dropped out of the map and was teleported back to where i entered the map aka the exit of my neighbourhood... was already close to raging at that point...
- went ALL THE FLIPPING WAY again and reached the next city. noticed shortly before reaching it that the arrow moved from pointing towards the next city to outside the city behind the railing... couldnt get there. quit the sh1t...
if this was on steam i'd refund by now...
some general complaints:
- the controls are horrible... lock the camera movement while we access the inventory to take of clothing, lock the zoom when we in the smartphone and scrolling through statistics or achievements.
- why is the sky alway dark even when its daytime and we wanna go to school? regardless wether the setting "time & night" is active or not.
- pause the time during the go to school task (if we dont get the bus stop teleport) cause it makes no sense to arrive a day later (if we get a bike/scooter) or even 2 days later (by foot)
- the city looks WAY too american. and the names of the city (bolsaka city) and the names of the npcs in the neighbourhood are so horribly fake japanese... at that point you should change the story tosamantha living in a small japanese neighbourhood in an american town in the usa instead of "this is japan. source: trust me bro"...
- also the house behind the store where you buy the sake and cigarettes has no collision. you can just walk through it. and the door of the house across from samantha's next to the car has no collision either.
- the dude that walks around the area with the car sometimes randomly starts pissing the whole time while walking back n forth...
- make it possible to put stuff into the wardrobe in your room and not just drop it infront of it. accidentally put on the wristbands and couldnt put them back in. also make missing clothes that your arent wearing available from the closet and despawn them whereever they might have been if the get reselected in the wardrobe so we can get clothes back that glitched out of existence.
- can't close opened doors at home, not the bathroom, not the balcony, not the closet, not even the fridge door that has an interaction button to close it again (which doesnt work and then blocks the masturbation spot on the kitchen shelf)
also when i reached the task to go to school and being unable to do so, the game was basically over. couldnt do anything anymore. no more tasks as the next was impossible. could do the missing masturbation spots in the neighbourhood but thats it. almost everything from those screenshots in the game description above is non-existant. the town is completely empty except for some cars with very weird behaviour (they stop when you are "infront" of them even if you are in the other lane on the road not on their lane...)
with all the issues it has and being so empty and according to other commentors a downgrade compared to the last version as there was a school before apparently and it missing EVERYTHING from the screenshots above a 1/10 is all it currently gets from me
pressed M: didnt mute.
pressed right mouse button: shot. there's no reloading.
pretty sure the map loops... followed the walls for ages into one direction to map out how big the maze is... never found the final corner... also came across hand and car and left em behind, came across them again later. unless there's multiple of them. (what's the point of those anyway? they do nothing except for following you)
shooting doesnt seem to do anything at all. can shoot an enemy 500 times and they dont disappear and still do dmg on contact.
havent come across a treasure room at all.
also what's NSFW about this?
solid 0/10.
the movement is kinda sluggish but i can live with that.
but there's 2 issues that really annoy me:
- everyone has 360° detection. nobody cares if you approach them from behind but if you approach them from behind naked they suddenly flip around. cameras also detect when you arent even in their logical vision.
- cameras can look through walls. for example if you expose yourself in the little book store on the first map, the camera OUTSIDE turns around to look THROUGH THE WALL.
would be great if those 2 issues would be fixed. or at the very least the 2nd one.
Some bugs i encountered:
- During the Live2D scenes whenever there's spanking it stops recognizing mouse clicks after a few times. Have to spam right click X times to cancel anything that it still thinks is going on, even though its just one-click actions not continuous actions like stroking/groping.
- In the cowgirl conversations the names above the text are always switched.
- After reading the tutorial on the main hotel screen the first time, if i click on tutorial again, the "You completed the game" event trigger in the reception room appears for some time (disappears after a few seconds or if you click out of the game) even if you are right at the start of the game.
- Some conversation dialogues should get a trigger to only appear after certain events have been triggered. Cause it makes no sense if a character references an event like the cow milking or the dwarf girl mentioning the night visit of the MC before you triggered those events. Like as the very first conversation dialogue... Or mentioning characters you havent encountered yet.
Also is there a way to change the protagonists name? Is kinda weird always being called "Owner"...
Otherwise solid game.
maybe some players like to change their entrances. who knows. is kinda funny at least. could sell it as a feature: "You can now customize your garden entrance".
but the flooding to look under the map definitely needs to be fixed.
but back to my question: how DO you make a tile dry grass or dry soil? there are biomes that need those after all: ignoring wasteland there's still Marsh, Wetlands and Prairie. havent seen a monster that wants those biomes yet. but havent encountered all monsters yet either. and who knows what will be added or changed later.
while we are talking about the fact that you can cobble the the outer areas of the garden which at the right spot can affect the garden entrance OUTSIDE the garden:
you can also shovel it to flood the entrance:

that also lets u look under the map outside your garden:
and yes after cobbling u can also hoe it. u cant hoe untouched outer areas.
yeah, because RPG Maker is japanese software. and japanese games often have Z and X without configurable keybinding as well. really frustrating when i wanna play japanese games... especially plattformers... i suffered a lot from that... had to set an additional keyboard layout (QWERTY) in my system (language settings u can add additional keyboard languages) to switch to for those games... but always annoying when i accidentally switch (default shortkey for switching layouts is ALT + SHIFT easy to accidentally trigger when doing another shortkey with those 2) or forget to switch back and then try to write something and z and y r always wrong and all special characters too... so whenever possible i change the keybind ingame instead. and if its possible to send feedback to the dev(s) i always ask for keybind configuration.
VERY cute intro.
me be like:
first levels: "nice concept but could use some desynchronization for some challenge."
first level with desynchronozation: "that's what im talking about!"
later levels: "why the heck did i open my damn mouth?"
solid challenge on some levels. lvl 12 fricking with my mind with desynchronized drop and the constant jumping to avoid collecting ur reflection too early.
game page says arrow keys to move. so i was surprised when momiji didnt move her fluffy butt when i pressed those... maybe change the description on the game page to say WASD to move? (since the "controls" ingame menu item doesnt work)
cute momiji image though. but poor mai and satono getting booli'd
had that too. twice. also browser version. played yesterday. so current version. stages were the one where u have to reach the top enemy as non-purple than hurry to transform to purple and kill it. and the first stage to introduce pink barriers. dunno if there r more lvls with those as i gave up after that crash... a level select would be nice. (also to be able to select the reimu version available for the selected level before entering the level so u can easily see the different start dialogues for the lvl since restarting a level doesnt retrigger that so you miss out on alternative dialogues)
since im already doing a suggestion, lets add another one:
configurable keybinds... as a german player i have a keyboard with QWERTZ layout. so games that force the usage of X and Z are annoying as heck since the way your fingers have to be to hit those with the same hand is uncomfortable.
otherwise cute game. like the idea of switching between the reimu versions and thus have different visuals and gameplay mechanics. though the dark/eyeless reimu was a bit weird... was that added because the game was made around halloween?
EDIT: yes i forgot skipping levels with "O" is a thing...
Neat concept to find the little oil pockets via seismic laser reflections. but that function is such a minor side thing that the reflection theme is barely used. also the monitor in the bottom left can be in the way. would be nice if you could turn it on and off.
the aiming honestly sux. you can only shoot in the 4 directions + diagonal. which makes it hard to hit enemies that arent perfectly in line and since the aiming also makes you move its even easier to miss you shots. its nice that you heal from consuming the oil. but since enemies are also defeated by walking into them and are always in the oil pockets you can just facetank through them and immediately heal the damage. it would be better if enemies werent defeated by contact and instead of aiming via movement using mouse aim. also using mouse buttons to dig and shoot instead of "j" and "k". that way the shooting wouldnt be so frustrating and you wouldnt just be able to facetank your way through.
the music is way too loud and quite monotonous. since you directly start the game you have no options to adjust volume. also speaking of starting right away: the explanation pictures rush through too fast. not everyone is a fast reader. making it only advance through button press (or click) would be better.
the sprites are cute. but otherwise the visuals are quite monotonous. after a certain depth the oil becomes invisible. i could still hear the sound of yuuma absorbing oil and she was healed but i couldnt see it.
also: windows defender recognizes your game as a risk because it isnt signed... people lacking technical knowledge could get scared off by that (also they might not know that you have to click on "additional information" to make the "execute anyway" button appear, so they might think its unplayable...). so sign your programs...


would be great if there was an actual wiki for the game with such infos.