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Kaolver

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A member registered Aug 01, 2020 · View creator page →

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Made the game better or worse do you think? Would love to get the idea of the number 1 player in our unofficial scoreboard :)

Again, thank you for all the kind words! It really is encouraging! We will try our best and aim for it for sure! We really want to do this idea justice!

WE HAVE A WINNER!!! RIGHT HERE!

yooo IS THIS THE CRITICALLY ACCLAIMED FROOTSHOOT?? The game is as amazing as I have heard!

Creative idea and works well with the roguelike genre! 

Thank you for the detailed feedback! Both fair points! We will definitely be looking into these in our post jam updates!

Thank you for all the feedback and playing it on stream!!

Ta-daaaa! I am addicted to the sound effects! At some point I started to fail on purpose just to hear them. Amazing work on all aspects!

WOW! Thank you so much for taking the time to write out such detailed feedback! All really fair points! I really like the color coding idea for the operations, and we can definitely tackle that alongside the art adjustments!

Thank you!! If you're talking about the indivisible state the Molten Number gets into after a heal, it's unfortunately a bug. Sorry for the inconvenience it caused. It will be fixed soon!

Thank you!! Well Id say they should have even MORE aura!

Technically multiplication does have a place while fighting the molten number boss but you are right on the fact that it should have more relevance with the core mechanics.

Thank you for the feedback and thank you for playing on stream!!

Thank you! It was a blast to watch you guys play!! 

Really creative and LOVED the art! The journey of beating this game was filled with a lot of -0.02 losses, but it was still really fun! It had a good difficulty curve that just wouldn't let me go until I beat the game. Great game!

Didn't have time to see this in the stream, so I had to check it myself! Really cute art style!

One improvement you could try to make this this game more interesting would be adding a third factor, other than just humans and a cloud. That way, killing humans would have its own consequences to handle. Basically, some sort of rock-paper-scissors dynamic!

Good job on the submission nonetheless!

Thank you for the kind words!!

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Thank you!! Great catch on the music, the normal and boss music do share the same motifs! We started with a big song concept around the idea of countdown then developed multiple genres for it. 

We are unsure of any soundtrack upload as we dont really know how to approach it at the moment. But we will definitely consider it while working on the full release version of this game! Thank you for the kind words!

Hahaha happy to hear that we were able to make math fun for you! 

WOAH! Impressive!! A proper tutorial and more clear, polished  bosses will definitely be included in our post jam update! So hope to see you then too! Loved your take on theme as well! Really creative! 

Interesting take on the theme! And I loved the look of the game. Its simplistic but shaded so well!! One recommendation I would give if you guys are planning on updating this game after the jam would be to add some sort of button to end the cycle immediately. More then once I have made a mistake at the start and then needed to spam my cards just to end a cycle. But overall great work!!  

Thank you!!

Math can be fun sometimes :)

Thank you!! Hope you'll look out for our update after the jam ends! Do be warned that it might become even more addictive :)

Thank you !! Your game looks really cool too! Will definitely play it when I have the time!

Thank you!! I have seen your game on stream as well and it looked really cool! I will definitely try it when I have the time tomorrow!

Thank you!!

Thank you!! Glad you enjoyed it! We're actually planning to make a full release with more bosses and mechanics, so hopefully we'll see you around for that too!

Thank you for playing on the stream!! During playtesting, non-integer division felt too overpowered since players could just spam division cards to win every fight. That said, we're considering adding a balanced special card in a future update to allow it temporarily.

Thank you for the kind words!! It's awesome to hear you enjoyed it so much! We are actually planning on making this into a full game with more bosses and mechanics, so stay tuned for updates if you're interested :)

Getting used to the C as jump button took a bit but interesting idea nonetheless!  Great job!!

Interesting idea and great visuals! Took a while to get used to the parry but had fun nonetheless. Great job!

Thank you for the high praise!! We are planning to! With more crazier boss ideas, new mechanics,  flashier effects and visuals(alongside bug fixing and balancing of course)! Hope to see you as a customer when that happens!

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Yeah you are right. That was a big oversight from our side as the specials staying in your hand was a debug feature we forgot to remove. Will definitely fix this with a future update after the jam alongside more bosses that were planned but weren't implemented in time so look forward to that! 
Hopefully it was still fun overall! 

Haha glad to hear!

Loved the fact that the extra operations that are introduced forces you to think in a certain way I never really thought of before. This idea could have interesting meta if played enough. Great work!!

Thank you for the high praise! Kudos to our composer! I recommend try reaching stage 20 to also hear the solo they have made :)

Thank you!! Your variations is also pretty cool! 

Thank you!!  Hahaha yeah I was also unsure at the start as well but I figured that I had to at least try the idea of a number being a boss :)

Impressive! I am happy to hear that you enjoyed the game! I also loved the chill vibe of your game! Good luck!

The environment you around is actually pretty interesting! I just admired it for a second while playing it. Great work!