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kapei

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A member registered Feb 21, 2021 · View creator page →

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took me like an hour to beat, but we got there in the end!

i really like the art in the game, and the intro scene is very well done. the gameplay was pretty frustrating to be honest, since it felt like i could never even get close to an enemy without being hit 3 times. so the game very quickly became a bullet hell as tens of enemies grouped up just behind me to the left as i frantically ran away--and then a bow would fly in from the right at mach 3 and take me out before i could react and block. admittedly, i think the bullet hell experience could be really fun with some tweaking to the enemies speeds and attack patterns, but as it is i was sorta glad to be done when i reached the end. i think the player could also greatly benefit from some kind of health bar, since i often had no clue how many hits i had left before dying.

all in all, it was a fun and interesting concept with a lot of potential! good work

i love the idea and the art, very cute!

i will admit that i very quickly found a way to abuse the wall jump mechanic... the player is able to jump off a wall and fall back onto the same wall, which lets you scale vertical surfaces pretty easily. i'd consider nerfing it a bit, since most of the levels could either be cheesed or escaped entirely (out of bounds)

however, the intended solutions were a lot of fun too! the movement feels responsive and good, and the swapping was easy to get the hang of and used in interesting ways. good work!

very clean aesthetic and creative concept! i managed to beat it on the first playthrough and had a lot of fun

not sure if it was intentional, but the 'render distance' seems much, much shorter on the dark side--made visibility extremely limiting and made it really obvious when enemies were spawning just outside of that radius, which felt just a bit cheap to get hit by. i also think the ability upgrades could use a bit more variety, just to spice up future replays

overall super sick game tho, really doesn't feel like a 3-day project at all!

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played on a keyboard but it was still incredibly fun! the jank physics and goofy characters are just so good

i think maybe the knight gameplay was a bit annoying, especially compared to the strength of the potion gameplay--you either got to walk forward or you didn't, meaning that the only way to win was to do basically nothing as the wizard.

overall really creative and wacky concept, glad i got to play

also could've benefitted from a resolution to the yaoi subplot for sure ;)

absolutely loved the intro cinematic, incredible work

i think if i hadn't seen your presentation beforehand, i'd have been really confused about the objective of the puzzles, so that could maybe use some more tutorial work. conversely, the puzzles felt very simple (maybe a bit too easy) to solve once the mechanics are understood.

overall i think the style is great and there's a great idea on showcase here!

aesthetic is so cool!!! i love the CRT vibe and the clicky buttons

i think i was a bit confused about what was happening? like i understood how to place and move the guards, but not what i was meant to do with them. things started flashing orange with no explanation why until i suddenly lost.

i think there's a ton of potential here! just needs a more robust tutorial for dummies like me lol

really neat idea and super cute visuals/vibes for all of the characters! had a lot of fun.

i'm maybe struggling to see the value in going back and trying again? without being able to use or reference the evidence (cross-examine), it feels a bit like running down a checklist and making a wild guess at the end.

overall really pleasant experience though! regardless of the story they were just fun characters to see and read about

super cute and a really fun core concept!

it maybe felt a bit slow at times, like there was a lot of waiting around for enemies to show up, but other than that i had a great time! accidentally hit a crazy trickshot where i missed horribly, but then the spear came back down and happened to hit a vulture lol

only did 1 playthrough so far but i made it 3 days