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kasvimeri

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A member registered May 20, 2026 · View creator page →

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The vibes were immaculate in this one, the audio added extra creepiness. I think this fitted the theme of the gamejam excellently and in a unique way.  Great artwork, storytelling and I felt a bit claustrophobic and confused at times (which is a good thing). The repetition with all items, escalating weirdness and liminal spaces added to the gothic horror vibe.  It could be fun to add more interactive objects with a game mechanic like a puzzle, but otherwise no notes. Amazing job, more of this!!!!

I think this has a lot of potential to become a longer puzzle game. I loved the nostalgic vibe and artwork with the CRT TV static. You’ve really nailed the atmosphere of watching something as a kid from an old tv! I liked the gameplay mostly, the controllers were a bit clunky and slow. And the design of the game felt really fitting for the topic of the gamejam, but I do agree with the others that a higher contrast between the instruction text and background would be more inclusive and easier to read. Otherwise amazing job, this really has so much potential!

This was a fun take on childhood (and adulthood) fears on dark buildings and spaces, never knowing what lurks behind a corner or at the end of the corridor. The use of liminal spaces felt cohesive throughout in an oppressive way. I'm not sure if I did something wrong, but I never saw any creatures? or maybe it was the intention to make the player paranoid without any monsters lurking with the possibility of running into one? Nevertheless, I think the beginning could be expanded to its own game with a few floors and apartments to explore. I spend a lot of time trying to open the doors and just going back and forth in the corridor built tension for me at least! Great job, you used the dark in a very effective way and made it feel very creepy in a nostalgic way!

A funny and surreal idea how death is just waiting around the corner. Felt like a fever dream or nightmarish scenario. The audio also added to the rush and craziness. Some absurd extra game mechanics could've been fun like having to lock pick your own doors or running away from death on a loop for awhile. 

This was a very fun "dating simulator" and had an interesting narrative and survival element going on. I liked how you had to balance fundamentals like food, shelter and stress throughout. Some audio and maybe a longer dating period would've added to the game, but the artwork did immerse me to the game! Good job!

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Hey! Fun memory game you have here :) I liked the artstyle and the vibe the soundtrack gave as well as the concept of harvesting the bad from the good.

I was a little confused after I categorized the words to the employees, and just got a white screen? Not sure if I lost or if there's something going on with programming!

Thank you for the kind words! Happy you enjoyed our lil game :)

Nice to hear that the tone comes through as intended from the script and gameplay!

Such a cutie of a game! Sound design was great, really added to the nostalgic browser game vibe this was giving. 
Like a few others I also got stuck in the webwood area, otherwise the controls felt fairly intuitive and not too guided! Good job on this! :)