That was fun, I liked the animation when mining to the side. The music was very good and something I would aspire to be able to include something of the sort in a future game. Being able to include multiple audio tracks and have it all work together was great.
kayjaydub
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This was fun, I like games that are how good can you get at the game to rack up a high score. I especially liked the animation of the water as the boats moved around, that was cool. I don't know what other engines were used in games I've played so far in the jam, but it felt like unique to have it done in Unity.
Right off the bat, I loved the use of the splash screen and the GameBoy buttons on the side. The screenshots for the game really caught my attention for that type of perspective and knew I wanted to play it. I liked the music, it felt very "GameBoy", and I really liked how the coin effect changed when you collected multiple coins in a row. The movement of the player was very fluid and smooth. And I like that it tracked your score with each play for a high score.
Excited to rate each other’s games. Seeing the rating period has opened and some people have been kind enough to rate my own game, but I couldn’t see what ratings were given other than comments provided. Are ratings viewable now or is it after the rating period ends? I see that the submission page can be sorted by ratings, so just curious how that works.
Thank you! I am now realizing that I never actually played it after submitting to see how the audio compares in browser versus in the dev software studio. Audio/music is definitely something I need to work on in general, as I typically don’t spend as much time on it as I do the visuals, and any time spent mixing/ensuring audio levels are manageable would go a long way.
Thank you! There are definitely some other game elements I would add if I worked more on this, such as mine cart movement, more ways to obtain gold (sifting in water, dynamite?), more animations for rocks breaking, etc. For the game jam I wanted to keep it simple in scope to ensure I could finish it in time.
The music was the last aspect that I worked on, so I could definitely see how enhancements could be made. I just looped 12 measures of a basic blues pattern that I played on a small electric keyboard so that I would have something playing in the background. I was going for the old timey player piano vibe but I don’t think that really came across, but it would be fun to fine tune that!

