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Kekkero

19
Posts
9
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A member registered May 17, 2022

Recent community posts

Played the full version, was worth my time. I really like the Balatro-esque mechanics and want to see this game succeed, but the balance of it needs a LOT of work.

Number one, for as heavily reliant as you are on the girls self-ordering extras to fulfill your addon quota, you have WAY too little agency in manipulating that at all. There are only like two buffs that directly affect the chances/size and they're both 'Possibilities' that you have no control over finding because you can't dedicate resources to rerolling or finding more of outside of a single charm that raises the option slot by 1. It's also unclear as to what else indirectly affects it. There's logic behind having reduced fullness benefit, since if she has more room leftover she'd be more likely to want more... but in my experience, they seem more than happy to order extras when they're already full. Increasing order calorie count increases the chances that if they do end up ordering extras, they'll order more, so the few that happen will give you more of your quota. However, if fullness does affect probability of ordering extras at all, then raising the order size also penalizes you because the original order will be larger and thus make her fuller to begin with.

Number two, none of that even matters in the end because even if you were to perfectly supply all of your addon quota needs purely with the girls self-ordering extras, that's not enough. You are mandated to give at least one overage per two weeks, no matter what. Except, even doing that minimum is enough to raise suspicion, and not by an insignificant amount. As far as I can tell, there is NO leeway AT ALL for overages that is in a 'safe, sneaky' range. This seems very counterintuitive and seems to go entirely against the initially assumed premise of the game.

Both of these issues are exacerbated by the complete lack of transparency from these mechanics. You have bars for how much you've been penalized already, but no information at all regarding how to avoid it. No numbers on overages affecting suspicion. And, more severely, no numbers regarding what your addon quota is - so you have no idea what you need to meet, or how much suspicion you might need to eat to reduce the boredom penalty because girls just randomly decide not to cooperate that week and never order any extras. On top of that, the game says there are 'Possibilities' to lower Suspicion/Boredom but I have literally never seen them over multiple long runs (20+ weeks on my first and 15+ weeks on my second). I have only seen features to reduce the accumulation, which come too little too late. So any boredom or suspicion that builds due to mechanics that are nebulous and often unavoidable is also permanent, meaning you have a guaranteed timer on your run that no amount of skill can avoid.

Those are by far the biggest issues, but as a smaller note: charms are underpowered and diamond charms are bait. They are way too rare even when dedicating your entire setup to finding them and half of the effects involving them actively conflict with each other (needing five silver charms to increase the odds but the gold charm rewarding you for having diamond charms penalizes you for having silvers, and having so many of your slots taken by silvers makes it hard to keep room for the gold charm that reduces reroll cost, etc. etc. etc. compounding together). They just aren't strong enough to warrant the rarity at all, and even the gold/silver charm pool is massively bloated with charms that are near useless because they only target specific food types. This is reminiscent of Balatro effects and has potential if you actually committed to it more (having a 'dessert build' or a 'pizza build' or whatever. However, there's no way to influence what type of food the gals order themselves and, again, you are heavily penalized for trying to feed them yourself so you can't pick that way. And, also since you are discouraged from buying any more than the absolute minimum of food for the girls, you have a TON of cash all the time with nothing else to spend it on besides the character cards - which are entirely unlimited in how much you can stack, and thus any receipts you spend trying to search for diamond charms is receipts you could be spending restocking the character cards so you can spend all of your otherwise useless cash on permanent buffs that aren't fighting each other for limited charm slots. Much of this could be... not entirely fixed, but greatly alleviated and improved if the game's claim that you can equip/unequip charms was actually true. Being able to swap them out would make a lot of them more useful, less punishing, and actually worth competing for resources. Unless this is a case of unclear GUI, I have only seen the option to delete, and later sell them.

Last note, and not about balance - it would be nice if some of the future girls had different body types. Top heavy, bottom heavy, hourglassy, etc. Right now every single one is the same round build by the end, which is fine for now but seeing variety would help keep things fresh and appeal to more people.

Does working out at the gym, or any other activities (like dancing at the club) boost fitness? Right now the only explicitly stated ways of enhancing fitness is to wear the Fitness boosting clothes, and eat high-protein foods. However, even when doing this your fitness tanks WAY faster than you can raise it due to the fact that eating the high fitness foods is making you gain so much weight, and you can't really slow it down. The mobility penalty is a huge annoyance lategame because of this, and it feels punishing to grow Lily unless you make better ways (or at least be more transparent about better ways if they already exist) to keep your fitness/mobility high.

Reading the dialogue should make the answer pretty clear lol

I have discovered that not only do Shared Events have to be done at SPECIFICALLY the sizes listed, locking you out of most of them if you prioritize the girls you like first, but you can't actually use saves to go back and see them later. I don't know if it's a bug or not, but certain flags are permanent and carry across saves. I tested to see if girls can be larger by getting Iris up to Stage 5, then Lucy up to Stage 2, saw that the event popped, and then got Lucy to Stage 3 to see if I could still do the event. I couldn't. However, when I went back to the save right before the event, with both girls active in the cafe with exclamation marks, Lucy suddenly disappeared off my screen and the event was entirely inactive - as the game recognized that Lucy had been bumped up to Stage 3. Definitely the worst of both worlds situation here.

You're out of inventory slots. The gui isn't very good about letting you know how many you have. You have 10 by default, and can raise them with certain clothing options.

They said in the update post that old saves weren't compatible. The game systems also got overhauled pretty heavily so it makes sense. It also doesn't take very long to regain progress if you're just shooting to get every character back to where you were, since you can skip through all the events you've already seen.

For Shared Events, do characters have to be SPECIFICALLY the stages listed, or is it just "this stage or higher to unlock"? I would like to hit all the shared events if I can, but I also don't want to be tied to doing the girls in a specific order (ie, having to get Lucy 3 stages higher than Momo for theirs).

Might be nice to add a (This is all the content for now) type notification once someone's completed the final girl. I finished three of them and can't seem to find a way to trigger a fourth, so I'm assuming I've reached the current end.

Click on the medical heart symbol in the background.

No idea. Some of these "secret spots" are REALLY obtuse. Like, the "Best Hug" secret spot in Madeline's first checkup for some reason was Madeline's FACE instead of, you know, her giant rack that's being referenced here, her arms doing the hugging, the doctor's face being pulled into her bosom, etc. How are we supposed to know which tiny spot on the woman's GIANT "Wet Body" we're supposed to be clicking? I feel like I've tried everywhere by now. Not to mention that there's no way to click certain spots without progressing the text, so you have to waste a ton of time trying to skip through the painfully slow dialogue progression just so you can get a couple seconds to click a few times before you miss your opportunity and have to run through the entire thing again.

Just got an error at the start of Episode Ten saying "name 'ashleyswallow' is not defined". Clicking Ignore seems to have worked for now, but I don't know if I'll run into any issues later because of it.

I see. A bit of a shame since I really like the main girl's design, but that is definitely the next best thing! Keep up the good work.

The concept is amazing and the artstyle is really nice. Is it possible that 'as king' we might be able to choose/influence the way she gains in the future? ie. some people might prefer a more top-heavy/busty or bottom-heavy/thicc gain, rather than a middle-heavy/round gain. After all, if she's that desperate to please us no matter what, maybe the fates will grant her wish with a good weight distribution ;P

You should add a stat for ass expansion. Not sure what's the most fitting. Feels like 'endurance' but that's too close to vitality probably.

Now, 'Agility' is a great stat for thigh expansion ;)

Nevermind, I decided to look in the code for it. It seems like maybe it was a planned ending that didn't get finished, or maybe it's just supposed to be a red herring? But despite Peaches asking for 10 milk and Nessie asking for 15 (and Brooke only asking for a regular 5, lol), there doesn't seem like anyway to deliver it and see their size afterward. 😔

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I already got every ending though, that's the thing. The ending came before I was able to deliver the final round, but it was still the 'good ending'. I just don't know how to delay the ending by a round.

(The game also doesn't tell you how to get endings if you've already gotten them, so I can't use the 'spoilers' option double-check the trigger conditions and intentionally avoid them somehow)

Is there a way to delay the defeat of the succubi? Right at the end of Good Ending 1, I get dialogue from the girls about bringing a massive order next time (like 10 of their respective product), but I beat the game and get the ending before I have a chance to fulfill it. However, I've already got all of the endings in the game, so I don't know if there's a way to alter the route and get an ending I already have, just... later.

Is the demo's save compatible with the full release?

Did you notice the easter egg containing Trill? ;P