Would it be possible to add an optional pixelation filter? This could be done by having the game render to a texture instead of directly to the screen, then have that texture fill the screen. Then all the pixels could be the same size for a more authentic retro look.
Kelvin Shadewing
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Every so often, it does an upward dash, but it seems to be random, and it’s messed me up a few times. Also can’t seem to dash until I’ve reached the top of a jump, which added to not being able to control jump height makes it impossible to get out of some of the later sections with more rocks falling. They can easily corner you, and more freedom in dashing/jumping would make escaping these sections feasible.
This game is absolutely fantastic, and I can’t wait for the next chapter! The levels in chapter 2 were harder and way more intense, but I surprisingly had an easier time with the bosses. Probably because I didn’t need to wait for a vulnerable phase with them like the first one. Still really exciting fights, and oh my gosh, mixing the mirrors with the lasers had my blood pumping. So good!
Also, just noticed the magic mirror assist. I didn’t need it since I didn’t even know it was there while I played, but that’s a nice feature to include.
There’s https://enigma-dev.org. It compiles Game Maker games natively to C++. If the C++ can be exported (I forget if it does that or just builds a binary) then it could be compiled for other architectures. Whether or not it will RUN, however, is another matter. This game frontloads a TON of assets, and IIRC, does not unload them when not needed, so good luck finding an Anbernic with the memory to run this game. Some severe optimization work will be needed.
