Cool, but it wasn't made for this jam, the game page says "Made for the World Clean Up Day Game Jam 2026."...
KevRevDev
Creator of
Recent community posts
I've been using the URP outline generator script for a while now and it's mostly been sufficient. But I just ran into an issue when putting a quad into a string generating an outline. It creates some strange artifacts around the quad and sometimes other characters as well.
Here's an example of what's happening:

Any idea what's happening here or how to fix it? The best case would honestly probably be for the quad to just not be included in the outline at all.
Is there a good way to differentiate between a paused string (via the <pause> tag) and an actual completed string? Maybe I'm missing something obvious, but since both situations call OnCompleteEvent() I can't tell if the string is just paused (and thus should continue) or if it's complete (and should close the window).
Really great concept, but held back by controls. Started with keyboard and had an absolutely terrible time. Switched to gamepad and fared much better, but still had some frustrations. The main one being that I felt completely at the mercy of the lock-on mechanic. Very hard to target pigs that are just outside of the target window, and would regularly swing right past pigs I wanted to shoot. Widening the lock on may have helped, as well as removing the little bit of lag between acquiring a target and being able to shoot. If there's a pig in line of the gun, I should be able to shoot it, even if I'm still spinning.
Pretty solid entry! Controlled decently, and the ghosts were cool. Random level ups is pretty silly and fun. Good amount of content to play through as well, I liked that you could choose either direction to go in the beginning. Though a way back to the Ranch after beating a boss without having to backtrack would have been nice.
The bosses looked pretty cool, but I was so beefy after the first boss that the second and final bosses didn't last very long.
Good stuff overall!









