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KhaosMuffins

61
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3
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17
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A member registered Jun 09, 2020 · View creator page →

Creator of

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Completed it and the frame limit worked perfectly, thanks again. The speed of combat was faster paced than I expected, I liked it. Also nice lil' Buckos by Intanius, heavily appreciate the warrior being a polearm practitioner.

Huh, that's interesting. Did you happen to web the Bucko while wall climbing and get hit soon after?

That was dope as hell. You really math'd it up on that, good stuff.

Looks very promising, but could you add some way to cap the frame rate? It's making my rig run pretty hot and loud and somehow bypassing my trying to limit it through AMD Adrenaline and RivaTuner.

Already have (peanut butter) cookies at the ready so this.................................... 14 chip mug cake is gonna go crazy tonight.

The 3D model turned out really good, glad that working on this sparked something in you.

This is quite a world you're building here.

Enjoyed the final sequence.

There's such an eerily calming mood to this. I dig it.

You always have cool ideas for these jams. Love a multitask-em-up. Stroll and Hike scores, respectively.


These Buckos are some track stars, damn. Good for them. Fun lil' game.

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Apologies to the Buckos who got pushed over the edge in purrsuit of plates. Cute!


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Cute special surprise and adorable Amiya sprite. Big fan of how quickly Bucko Bonk becomes absolute madness and brings out the Gamer Lean™.

The Food and Bucko Administration tried banning my ice cream because of how filthy I am with my tosses. Fun time.

Very "charming" with that last section.

The submissions like these that are built for whole other platforms are a flex in programming that will always impress me.

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Great work on this, really liked Arson Vulpine's stage in particular.

Very much enjoyed how you made an open, controlled structure of encounters and party growth that let you make basically every battle its own boss fight. This is dope, Nynavae's so cool.

This is the Yu-Gi-Oh! of sliding block games. Really enjoyed the OST that hit that PS1/N64 electronic music feel and Eclise's stage especially went crazy. Honestly some of the sections requiring precise movement frustrated me because a single tap on my keyboard would send me two spaces and flying to my death, but some things must be devilish in the Devil Game. Very rad work of love here.

This game is sick and hard mode thoroughly kicked my butt. Really liked the stage 3 boss especially. Absolutely copping the full game when it drops.

Good job on this!

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Nice nice! You're the first to 1CC as far as I'm aware. Glad you enjoyed it!

Getting something done with only 24 hours is impressive. Good stuff.

Very nicely done. I've never played a point-and-click adventure, but the feeling of getting past an interaction I was stuck on for a bit and then hitting a flow of watching everything fall into place one-by-one felt good. The music also really set the atmosphere well.

Also a heads up, it seems that clicking on empty inventory spaces crashes the game, at least on web.

A+ on the aesthetic.

Got to 102 before I tripped into the coffee machine when the customer wanted the water machine and it all went downhill....

Said this during the stream, but I really like how the instant flash to a game over makes it look like a disgruntled customer was so disappointed in the service that they blew up the store.

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Got curious on how fast the lil' dudes would eventually get. Was diggin' the music track there. (Edit: Score after the anti-cheese update)

 

I remember your game last year was quite a challenge, and you definitely didn't let up this year either. Good stuff, that was fun.

That was dope. The bouncing mechanic really added a nice twist.

These gamejams have taught me that pixel art is the hardest thing in the world that my brain has not yet unlocked the proper functions for, so I appreciate this.

Yung Buckos mysteriously asking to go back to the office instead of working from home after the release of this game. Employment Scientists baffled on the reasons why.

All those tricks for using momentum were really dope. That was a fun challenge.

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You weren't lyin', that Bucko sure can run. Barely got par on level 4.

Something about the levels makes them really calming to look at. Good job getting your first game out.

Had to sweat a bit to get that 1CC. Good stuff.

A+ running animation

Heavily respect the dedication to making this work on PC-98. I tried looking through the code and got scared. Props.

Very well done. What a touching narrative.

The elder Buckos are straight aura farming. Had some good chuckles from the dialogue.

Ayylmaos are really just like us....