This is a very clever way of use of countdowns, as you create your own countdown and path. I love it! From level 10 onwards, it really gave me some long thoughts and I'm still trying to figure out level 13.
Kinosei
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Pretty game, but I think that's it. Waiting for it to do the loop is extremely tedious, especially when you first launch the game and are trying to figure out what you have to do, which is actually nothing, just watch. Selecting the updates is confusing as it's not clear you need to select a wagon first to include the gun to it.
I think it's a very nice idea but as a game it lacks the point and fun.
Interesting concept. I got a bit frustrated the log's collider is larger than its graphics, so it clogged the river. If there was the path back from evaporation from the ocean and raining on the mountain, that would complete the loop/cycle of water and it would be amazing. In any case, very fun game.
Cool idea and cute art. I think the treadmill goes very slow and it takes forever to get to the last two hamsters. I don't understand what 'fail an order' means, because apparently if a hamster requests something that's not on the treadmil while something is already coming, they ignore it, which happens many times because it spins slowly and you need to add the orders from the further away. Satisfying regardless, and I love to feed the hamsters :3
Oh... I was playing with the arrow keys. Although you can control the car, it doesn't wake the character up, nor plays the car sound. Maybe missing a bit of information on how to play the game (at least on the page description, especially because of the glitches).
I see an interesting concept coming after the first lap, that's very unique and creepy!
Interesting concept, there's one moment you have a boom and starts getting a lot of money and that is satisfying. I don't see much of a challenge on the game as you keep building when you can until you reach the last 1 minute and leaves it growing to the goal. But it is fun and satisfying any way. The sound makes it great to see all the cash coming in. Money money money.
Very creative idea! Oh no the tiny butts... XD I wasn't ready for that Dance time, lost a lot of characters, got at the worst time... but good is that you can bring them back to the line. Fun from begin to the end, the house (last level) was very hard. A bit glitchy when connecting the loop at the end of each level, but that's minor. I had much fun.
Very cool concept and gameplay, very fun! Creating loops to get more points is such a nice idea, and to think of the railways path to not hit a dead end makes it perfect balance of strategy and improvisation. Great addition to have a scoreboard at the end, keeps me trying to get to the top >:) Very well done.
Very nice idea to have the changes in perspective over each loop! It gives a nice dynamic switching gameplay and it doesn't get bored, especially also by changing the level each time. Pacing is on point, I feel the difficulty raising on each new side and loop. Art is very cute too. Very enjoyable game, good job!
That's a very nice idea. The movement is a bit slippery with the momentum, a bit frustrating for a precision platformer. But the wheel of abilities give some nice variety on the gameplay. It could have a bit more control over that as sometimes you would be waiting for the ability needed for certain challenge. Maybe multiple paths that use other abilities would make it more dynamice. In any case, nice job!
Great game. I've been forced to go private while waiting for the public service. Though now with all that in mind, that's not something I'm excited to. I'm in a priviledged position as I can afford private, but I Feel sorry and angry for those who need to rely on such poor system. And that's only a part of all that we need to pass through, a large part though.
