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kirittoDev

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A member registered Feb 27, 2024 · View creator page →

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We wanted the witch to be a challenging opponent, so it sounds like she lived up to the role! Thank you for playing!

Thank you for the thoughtful review! We're glad you liked them.

As for the music, we actually wanted to keep it from making the overall atmosphere feel too heavy, so we went with a lighter direction. Still, we appreciate the suggestion and will keep it in mind for the future improvements!

마녀의 표정이 마음에 드셨다니 다행이네요 ㅋㅋㅋ

저희도 Score(점수)와 Distance(거리) 중 어떤 방식으로 표시할지 고민했는데, 이 게임은 단순히 점수를 높이는 것보다 행운의 숫자에 얼마나 가까워지는지가 중요하기 때문에 현재 점수와 목표 숫자 사이의 거리를 직관적으로 보여줄 수 있는 Distance 표기를 선택했습니다. 재미있게 플레이해 주셔서 정말 감사합니다!

Thanks a ton for playing! Our team worked hard to bring the witch to life, so it's really nice to see that come through. Glad you enjoyed the game!

It's great to hear that you noticed all the little details we put into the game and that they made the experience more enjoyable! We really appreciate your support.

ㅋㅋㅋㅋㅋ 플레이해 주시고, 재밌게 봐주셔서 감사합니다!!

Thank you so much for playing and leaving such a lovely review! I especially loved your jazz pub comparison. It's such a cool way to describe the atmosphere we wanted to create!

I'm not quite sure what that means since my English isn't the best, but thank you for playing our game!

We're glad you enjoyed our game! A toon shader is a great suggestion, and we'll consider it for future updates. Thanks for checking it out!

Thank you! Our artist put a lot of effort into designing her, so I'm sure this feedback will mean a lot!

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Finding the right balance between luck and strategy was definitely one of the biggest challenges during development. We wanted luck to add excitement and unpredictability while still giving players room to make meaningful strategic choices.

To achieve this, we gave players control over whether to play their cards upright or reversed, while also having both the Little Mermaid and the Witch choose their cards simultaneously. This added another layer of strategy, as players had to anticipate each other's moves.

Thanks for playing and for the great question!

Thank you so much for the kind words and thoughtful feedback! We'll definitely keep your suggestions in mind, especially adding an outline shader to the background objects. Thanks again for playing our game!