The visuals of the game look really nice! At first, I thought I had to press a button to shoot, but then I realized that the character automatically shoots bullets, which was a nice surprise. The spawning system and wave progression really kept me playing. It gave me that "just one more wave" feeling and motivation to keep going. I managed to reach Wave 9, and the game was pretty fun overall! One thing though... I still don't know where the theme sheep is : }
KK-devv
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The game was really fun to play! After Level 7, I started feeling like an F1 driver because of the reflexes needed for the fast clicking mechanics It really kept me focused and made me eager to continue playing and see how far I could go. I managed to reach Level 10, and it was a lot of fun! The increasing difficulty kept the game engaging and exciting. Great job!
Thank you for the honest feedback. I understand why the amount of AI usage makes you question how much of the game was actually my own work.
To be honest, I have participated in and signed up for many Trijams before, and my PC is full of unfinished projects from previous jams. I'm often a perfectionist, and I tend to abandon projects because I feel they aren't good enough. This time, I decided that my main goal was simply to finish and submit a game that I had worked on, even if it wasn't perfect.
I started with a simple idea intentionally. I coded the player movement myself, then learned how to use Unity's new Input System through tutorials. I created the initial sheep behaviour myself and used AI assistance to help fix and improve specific logic problems, such as the sheep movement and some bugs. The GameManager, timer, win system, and other gameplay systems were built and connected by me, with AI helping me troubleshoot some mistakes rather than generating the entire game for me.
I also initially used very simple shapes as sprites. I drew the main menu artwork myself, but I realized that creating and animating every visual asset would take me much longer than I had available. That's why I decided to use AI-generated assets for some things like the player, sheep, UI elements, and buttons. I also used music from Pixabay and handled the implementation and setup myself.
For me, the biggest achievement with this jam was actually finishing something. Even though the game took me around 4 hours and isn't as polished or original as I would like, submitting it is a big step forward for me. I know there is a lot I can improve, and I hope to push myself further and rely more on my own skills in future jams.
I'm sorry if my approach to this jam disappointed you. That wasn't my intention. Thank you for taking the time to play the game and give your honest feedback.
Thank you so much for playing and for the feedback. Yes, I used AI assistance during development and disclosed it in the submission. The sheep animation was something I put together myself using sprite frames and it takes more time for me so i leave as it is, and I agree it ended up looking a bit jiggly I'll definitely improve that in future games.
