Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KnightFlier80

4
Posts
A member registered Jan 06, 2022

Recent community posts

(1 edit)

When gangs or staff head into the catacombs, is it possible to add an option for them to only bring back gold and items; never monsters? Or if they bring back monsters, it won't be any 'unique' ones?

Rare Sabotage event that can happen if gang's intelligence (and maybe also magic) stat is high: The gang discovers a secret entrance to a rival business they've intended to raid. Thanks to this, they end up stealing more gold than they initially expected to, as well as a few valuable items.

(1 edit)
Attitudes will now gradually decay with people you haven’t interacted with recently

Can you include an option to toggle this off? I like the idea of eventually befriending every single NPC in the game, and this kind of mechanic may very well prevent players from ever being able to do so.

In my experience, an efficient way to make money is to assign one's first few slaves to wood gathering. Your characters will grow their physique stat the more they work, so if you consistently have them gather wood, they'll bring in enough funds to pay off the debt.