I really love your concept and art style! I found the hidden bomb, but I wasn't sure what I was supposed to do after that.
Yining
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This idea is so creative! This is the first time I've seen someone break the 5-seconds rule from the perspective of bacteria. I like the mechanic where a bacteria landing on food increases all the remaining time. As the number of food items grows later in the game, they could easily block the ones in the corners, so I think this is a really clever solution. I ended up playing it for much longer than I expected. Nice work!
The sound effects and movement of the claw felt incredibly realistic. The difficulty progression was really well balanced. It gradually became more challenging without ever feeling unfair. I've always felt that balancing a game like this is harder than it seems, so great job! I'm glad a few hits by the toys don't mean game over. Otherwise, I would've died pretty quickly. After I learned how to stun and throw them, I was able to survive much longer.
Such a polished and well-designed game. I had a lot of fun playing it!
Thank you for taking the time to write such a thoughtful comment.
I currently have an elderly pet at home, and I've also spent time caring for injured insects. The one I cared for the longest was a cricket I found almost frozen in my garage during the winter. After reading everything I could find, I realized it had almost no chance of surviving if I released it back into the wild, so I decided to bring it home instead. You can probably imagine me wrapping Christmas presents with a cricket chirping beside me. It was such a unique Christmas, and I'll never forget it.
I did my best to make its remaining time as comfortable as possible. When it eventually reached the end of its natural lifespan, all I could do was watch it grow weaker until it passed away. It's a helpless feeling, but at the same time, I knew it was simply part of nature, and that I had done everything I could.
At first, I didn't connect the countdown theme with this idea, so I ended up spending quite a bit of time exploring other directions. Then, during the jam, I came across an injured firefly and brought it home to care for. It survived for two days before it passed away, and that's when this idea came to me. I just didn't have enough time to finish those details within the jam's deadline.
Thank you for the suggestion! I agree that adding more animations and audio would make the experience even better! And I'd like to add Ruben, my cricket who passed away, to the game as well. It feels like a nice way to remember him.
I'm not sure why my results screen showed "null year" and "null money." It might be a bug... or maybe I'm just that broke. I really loved your art style! One small piece of feedback: the outline of the drop area felt a little subtle, so at first I thought I couldn't drag things into it. Once I realized I actually could, everything worked fine.
I laughed so hard when I saw the line, "The dev ran out of time and only wrote the transmitter path." If it were me, I probably would have written something like that very seriously in the game too, haha! I also made a VN game before, so I know how impressive it is to create this much dialogue within 48 hours. Writing branching conversations takes so much time.
The ending felt really heavy, but it also felt like it was asking a question like if there is truly no choice left in the end, what kind of attitude would you choose to face it with? Very nice work! I had fun playing it!
I'm sorry to say the bugs in the game were based on insects I actually found in real life and wasn't able to save (except for the cockroach ...). I guess that's just how life is. We can't always save them, but maybe during the final countdown of their lives, we can still choose to do something to make them a little more comfortable. Thank you for playing! And thank you for caring about these little creatures. That's very kind.
This is my favorite entry so far! Your storytelling and your music were incredible.
I didn't expect the story to be this heavy at first. What struck me most was how the game made me think about memory and existence. So many things we take for granted while we're alive, even the things we dislike, can become the very proof that we were here, that we didn't simply fade away. But by the time we manage to piece those memories back together, the life that gave them meaning may already be gone. That thought stayed with me long after I finished the game.
The moment the man jumped somehow reminded me of YOASOBI's "Racing Into the Night." I absolutely loved your music! If you're ever interested and have the time, I'd genuinely love to collaborate on another game jam with you sometime in the future!
I wasn't able to finish it because I tend to get motion sick pretty easily with games like this, sorry about that. That's entirely on me. I have the same issue with lots of other games, so please don't take it as criticism. Maybe a slightly longer countdown would be nice.
I really enjoyed the notepad mechanic, sound effect and the overall story was super cool. Such a creative puzzle game!
Haha, thanks for playing! You found all the little secrets I hid! I remember hydrangeas are the only flowers that can change from pink to blue because coffee is acidic. Gardenias like acidic soil too, so they might bloom more. It's based on an old gardening myth, but please don't try this in real life.
There’s nothing particularly strange about this school for now. But later on, as more suspicious things are discovered, some things might have already happened. Before the ending is revealed, it’s always hard to tell what’s really going on. That’s partly what I wanted to express. Thanks for playing this game! Also, thank you for trying to protect Maddie :)
Thank you for playing and for the feedback! I wasn’t able to fully capture the cozy theme during the jam period. The cozy part might actually come after the sweet ending, which isn’t included in this demo. I originally made this game with a feeling of sadness in mind, so I think you really captured that well!
The conversations and story were written in a rush and were inspired by my daily chats with my daughter, so they feel a bit temporary. I plan to rewrite all the dialogue and adjust the shaking effects to better fit the story.
Since I made everything by myself. My goal for myself is to experimented with the shaking effects and the dialogue nodes. This demo is so rough to me. I kind of feel sorry that it gave players a sense of stress rather than coziness.
I collected all the seed! I really like the way the leaves move, I’ve always loved stepping on fallen leaves. And it seems like the seeds are hidden under piles of leaves. I got lost at first too, so later I started searching from left to right, top to bottom. The colors in this game are very soft and soothing. Nice work!









