Hi! Thank you for playing the game and taking the time to share your feedback!
I’d like to share a bit of context regarding the design choices:
1.Claustrophobic Rooms: The tight, oppressive rooms are meant to create a high-pressure atmosphere. The repetitive layout is heavily inspired by The Backrooms to give off an unsettling, uncanny feeling.
2.Rewind Feature: The rewind feature gives you a tactical choice during exploration. When time is running out, you can choose to rewind and reset the time safely. Alternatively, you can choose to take damage from obstacles to trigger the rewind, but doing so will cost you health. Rewinding manually is simply the safer option that keeps your health intact.
Just be careful if you let the timer run out completely, its an immediate Game Over with no chance to rewind!
