you can raise it by preparing pills or forging equipment, theres many ways! thanks for playing my game:)
kranerr
Creator of
Recent community posts
Thank you for such a thorough write-up, this is exactly the kind of feedback that helps, and I've gone through all of it. Here's what's changed:
- Disciples: you can teach again after maxing a Dao. That was a bug: the cost was coming out of the maxed Dao, which can't hold comprehension any more. It now comes from your best Dao below that.
- Dao opportunities: they now spread their insight across your Daos, favouring the ones you're behind in, instead of piling into Lightning.
- Heavenly Gates: there's a second gate-breaking pill, the Heaven-Gate Piercing Pill, which stacks with the Meridian Breaking Pill.
- Seclusion: there's a new 3-month option, about 6 hours of play.
- Travel: you keep cultivating while you're on the road.
- Secret realms: they now go all the way up the ladder, so there's always one for your realm.
- Manuals: there's a new set of earth-grade manuals, one per element plus a fire-earth dual. They're in the higher secret realms and drop from Core Formation cultivators and bosses.
- Storage ring: it can be sorted by worth, realm, count or name, and scrolls you already know are marked.
- Friendships: anyone at 40+ affinity will trade with you once a week (something they treasure for a scroll, manual or Dao seed from their own path). At 60+ a close friend lends you a small bonus of their path, up to your three closest. Characters of your own gender now show up as friends too.
- Rerolls: no more rerolling your spirit root by reloading the page. The roll now stays put until you create your character. Sorry about that one!
thanks for playing!
hey max! I’ve read your comments and I am so glad that you’ve enjoyed my game so far. I want to make this a game that’s a bit slow so players can enjoy, but also a fast game so it’s fun and you won’t get bored. I have so many things I want to fix in my game and a lot more things to add. I’ve been working on a story for a few days with some scenes/other things. I see that your comments are good and I’ve already been fixing some of them. I hope you will stay for what I’m working on.
haha, i know when in the beginning of the game ive tried to make it pretty fast but also easy to get to know the game, in the later stages its slower and you can come back to the game a couple times a day or lots in the day if your doing alchemy or forging or other things. and yes, in the future im going to be making different moves from the techniques as you can see in the world theres just 2 basic moves. but there will be animations to fight the monsters!
Thanks for sticking with it, and sorry for the trouble! You found a real bug: the sign-up form called your password "Strong", but the account server needs a password with at least one capital letter, one number and one symbol (like ! or #), and the form wasn't checking for that. It's fixed now. There's a checklist under the password box that ticks off as you type.
It looks like an account was created with your email on one of your earlier tries, so you may not need to sign up again. Try Sign in first. If the password doesn't work, use Forgot your password? and you'll get a link to set a new one.
And if you'd rather skip accounts entirely, the itch version saves right in your browser with no sign-up needed.
Thanks again for reporting it. It means other players won't hit the same wall.
Thanks for trying it, and for letting me know! There's a problem with the confirmation emails for new accounts on the website, so sign-ups aren't going through right now. I'm fixing it.
In the meantime, you don't need an account to play here on itch. Just press "Play on this device" and your progress saves in your browser. Accounts are only for cloud saves that follow you between devices.
If you saw an error message when you tried to sign up, could you tell me what it said? It'll help me make sure it's properly fixed.
