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kritzelbauer

32
Posts
7
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3
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A member registered Aug 12, 2022 · View creator page →

Creator of

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nice game! it was a little punishing that i had to start from the very beginning when i died, but otherwise really cool! also cute visuals :) I wonder if it would also be cool if the sword also does some damage while rotating around you or if that would give the incentive to never throw the sword.

Hahaha whoops :)

Thank you for playing <3

You're right, the game window is an issue, it's just automatically 1920x1080. The problem was that if I toggled clicking for full screen on itcg, the start button stopped working... That's why I had to work around that. And yeah, the oin movement can sometimes be biased when there's more than one pin nearby hehe. These two things would defenitely be adressed first if we ever take the time to work on this again.

Hahaha yeah i know the feeling. So many vectors!! Most of the problem solving was actually just drawing vectors and math equations on paper :)

Hahaha yeah i know the feeling. So many vectors!! Most of the problem solving was actually just drawing vectors and math equations on paper :)

nice little puzzle game, really makes you want to reach 100% in every level :)

nice little puzzle game, really makes you want to reach 100% in every level :)

nice :)

what an absolute banger! great puzzles, great art, great everything! I could defenitely see this becoming a full release game at some point.

what an absolute banger! great puzzles, great art, great everything! I could defenitely see this becoming a full release game at some point.

hell yeah, thank you so much! <3

very nice! I noticed that sometimes the wheel also spins if i spin my mouse wheel. i think it would be even more fun if the speed of the floor wheel was dependant on my scroll speed, in case you ever want to go further with this :)

very nice! I noticed that sometimes the wheel also spins if i spin my mouse wheel. i think it would be even more fun if the speed of the floor wheel was dependant on my scroll speed, in case you ever want to go further with this :)

hehe so many levels of spinning!

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lovely idea and visuals! great interpretation of the theme as well :) i had some issues getting used to the controls and the distance of the obstacles tho.

super cute and fun! sadly did't hit the theme very well tho.

cool game, it was really fun bouncing into the enemies once i got the hang of it :) losing life for bouncing into the walls sometimes felt a little too punishing after building up all that momentum to fight.

nice! I sadly didn't quite understand what all the powerups did, so tooltips would've been awesome, but overall cool concept :)

Very cool, I like the visuals and the sound. The difficulty ramp up was a bit too steep for me and I didn't quite understand when and how I defeated some of the enemies, but very nice concept overall!

yippie thanks a lot! (oh scratch the yippie, how unprofessional and unserious of me)

super fun! great sound design :)

It took me 5 days but I finally beat the game!! :) 

great visuals!! It was a lot to take in at the beginning with the shop and customisation systems, especially while dodging enemies, but the ideas were nice! Would've been cool if you tought the mechanics step by step at the beginning, kind of like a playable tutorial

Thanks for playing! The next step would be to somehow avoid this strategy, maybe by making not every block turn in all four directions. Also I'm very hyped to try making a 2d game at some point :)

very pretty and cool game! honestly just randomly connected some wires and watched what would happen but it was still very fun that way :)

cool idea and the mechanic that you can only kill enemies from behind is well done!

cool idea, you could definitely make some cool levels/ puzzles with this. at the moment the difficulty stays a little too low up until the end but otherwise great game!

Very funny that a computer is feeding you images to learn from instead of vice versa. Great idea!!

I was a bit confused by the hitboxes of the obstacles, as in I didn't fully get where I can walk and/or shoot through and where I can't. Maybe try using some more contrast :)

This is great!! Very funny interpretation of the Theme :)

Thank you so much!! :)

Thank you for your feedback! This was definitely an option we discussed. However, we wanted to up the difficulty a bit and this was an easy way to make the game fun by raising the pacing. But in case we continue working on this, we will consider this option too, as well as other kinds of interactive blocks.