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ksgamerz20

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A member registered Oct 26, 2024 · View creator page →

Creator of

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Thank you so much for playing the game all the way to the end and for taking the time to write such detailed feedback! ❤️

I really appreciate you pointing out all of this. The steering, the fast introduction, and especially the story being unclear are things I definitely struggled with while making the game. Since it was made during a game jam with a limited amount of time, I wasn't able to properly develop the story and tutorial as much as I wanted to.

I'm actually really glad to hear that you weren't soft-locked by finding the items out of order 😅 — that was something I was worried about when making the game. And it's funny that you managed to find the ending before finding the passenger! 😂

I completely understand that the gameplay style isn't really your type, and I really appreciate you still taking the time to play through the entire game and explain what worked and what didn't. The comment about the spooky treasure-hunt feeling is especially interesting because that wasn't exactly what I originally imagined, but looking back, I can definitely see how the game ended up feeling that way.

Thank you again for playing Unknown Mission and for the honest feedback! It really helps me understand what I can improve in my future games. ❤️🎮

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Thank you so much for playing Unknown Mission and taking the time to record a full gameplay video! ❤️ It genuinely means a lot to me to see someone actually discover and play a game I made.

I know the game has quite a few issues, especially the lag and some of the interactions. At the time, I was working with a pretty limited PC, and I was also dealing with college exams while trying to finish the game within the game jam deadline, so I unfortunately didn't have enough time to properly polish and optimize everything. 😅

I'm really happy you still enjoyed the game despite those problems, and I really appreciate you pointing out the difficult hotspots too. Your feedback is honestly really helpful for me.

Thank you again for giving my game a chance and making a video about it! ❤️🎮

Thanks for playing! 😊 I'm glad you had fun battling the monkey waves. 🐵

The art style of the game is good; it definitely deserves an award, but the only thing I see missing is effects and feedback for the player. If any wrong person enters, the player should know about it so he can check more perfectly going forward. Overall for game jam this is an good game.

Monkey dev happy too 🐵🍌 Thanks for playing!

Thanks! 😊 I'm planning to expand it into a full game with multiplayer, more maps, more monkeys, and additional game modes and release it on Steam.

Thanks! Glad you enjoyed it 😊

Haha, totally understandable! 😄 The driving mechanics are still a bit rough, especially when turning or reversing, so thanks for pointing that out. I’m glad you still managed to find your way and reach the stop site in the end! I’ll work on improving the visibility and control feel in the next update. Really appreciate you taking the time to share such detailed feedback — it helps a lot!

Thank you so much for playing through the whole game and for the detailed feedback! 😊 I really appreciate you sharing your experience — especially about the driving, intro pacing, and item order. Glad to hear you didn’t get soft-locked and enjoyed the spooky treasure-hunt vibe! I’ll definitely work on improving the story clarity and vehicle handling in the next update. Thanks again for taking the time to play and share such helpful insights!

Thanks a lot for playing and for the detailed feedback! 😊 Glad you liked the Nordic-style weather. I’ll definitely fix the space key issue and the map boundaries in the next update. And For the last objective get off the vehical while pressing f and just walk toward the building door you will be enter . Really appreciate your support—it helps me make the game better!

Thanks a lot for playing and sharing your feedback! Really glad you felt the atmosphere—that was the main goal for the prototype.


About the issues you mentioned:


The story text running too fast is noted—I’ll make sure it’s slowed down or player-controlled in the updated build.


This was just an early prototype, so the main story cutscenes, finalized models, and polish are still in development.


The control panel actually was made, but I forgot to activate it while building—so it accidentally got left out of the main game. That should fix the problem of unclear objectives and missing prompts in the future.


And yep, the boundaries/world limits will be refined so players don’t end up driving off into the void.



Your comments really help, and I’ll make sure the final version feels smoother and more guided. Happy you liked the core mood of it! 😊

Thank For this info I will Update it .