Thank you so much for playing the game all the way to the end and for taking the time to write such detailed feedback! ❤️
I really appreciate you pointing out all of this. The steering, the fast introduction, and especially the story being unclear are things I definitely struggled with while making the game. Since it was made during a game jam with a limited amount of time, I wasn't able to properly develop the story and tutorial as much as I wanted to.
I'm actually really glad to hear that you weren't soft-locked by finding the items out of order 😅 — that was something I was worried about when making the game. And it's funny that you managed to find the ending before finding the passenger! 😂
I completely understand that the gameplay style isn't really your type, and I really appreciate you still taking the time to play through the entire game and explain what worked and what didn't. The comment about the spooky treasure-hunt feeling is especially interesting because that wasn't exactly what I originally imagined, but looking back, I can definitely see how the game ended up feeling that way.
Thank you again for playing Unknown Mission and for the honest feedback! It really helps me understand what I can improve in my future games. ❤️🎮














