Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kuro

51
Posts
1
Topics
12
Followers
1
Following
A member registered Oct 31, 2022 · View creator page →

Creator of

Recent community posts

Good game, the camera movement was a bit jarring at first, but I got used to it!

I managed to laser myself! After that I tried to stack as many fangs as I could, they might've been spawning all on top of one another?

Cool game! I think being able to rotate the lower field is an interesting concept, but having the pieces be affected by gravity was quite abuseable, given the goal to form columns -> rows. Still, it's not as abuseable as I thought, with the holes deleting pieces

gg you're better i will not challenge 

1073- WAHT I WAS ALREADY BEATEN

High score 321

TEMPLE RUN! I didn't expect to see that here! 

The gems making you jump higher was surprising, but are really awesome upgrades. I loved how high I could jump. The game not resetting that after a victory makes subsequent victories easier.

I did it!

What a unique concept! The game is easier if there are mountains, particularly snow-capped ones.

Nice game! The sand gets in the way too much sometimes. It seems that I can continuously increase the strike force if I drag my mouse out of frame. Maybe if I have a 2nd monitor I could double my max force?

Wow! I can't believe you guys made ice physics fun! I love the acceleration on and the little bump at the end of movement!

This is a good hidden maze game! Highest level reached: 7

A little more polish and I can see this being a real game on Steam! I love the concept of resource management while surviving the apocalypse with your pet dog. GG

I SURVIVED

The UI was a bit difficult to figure out.
For everyone else, press E to upgrade!

I have sought knowledge from far and wide
I have journeyed to summits reachable only with magicks
I have seen the edge of the world... 
I escaped the constraints of this world!


(I used double jump to reach the ledge on the right, there's no wall there so I fell off the map)

Game

I made it to the end! ...I think? I couldn't progress after the C shaped room. This is a well-implemented and interesting concept! It reminds me of Splatoon, but with Portal style puzzle rooms. Good game!

What a huge game! Lots of content, and the mood was perfect too. Despite it being fundamentally a "shoot and kill" game, it was relaxing in its gameplay.

The mechanics were surprising but also intuitive! I don't know if this was an intended mechanic, but being able to "ceiling jump" (resetting the jump by touching the bottom of a ceiling) was a unique and fun mechanic!

Play in full screen... I can't see the counters at all without full screen! Also, this maze is huge! So much content! I can see the design behind it. Good job!

I made it to the end of the 2nd maze!

There are a lot of mechanics here! But the tutorial was a bit difficult to read...

PS: I've used the same character sprites before!

E + block + R 

for fun :)

NOOO
I couldn't find the pickaxes fast enough and now my pig is all BONE

Correct in 2 attempts!
There is a good initial strategy for this game...

For everyone else playing,
Black = correct color correct position
White = correct color wrong position

High score 73
This strategy game! 
It turn based

Cool game! High Score 270 (before dying and resetting to checkpoint)
I wonder how you guys did the spawning?

Time: 3:05
That last section took me an entire minute! But it also introduced "Ducking" in a very natural way. Good job!

Woah the theme is very nice!
This is a very good take on the "survivors" genre
Bullet Heaven without the Bullets

This is a very unique puzzle game! Cool Mechanic!

The boss is really cool! I love the various attack patterns!

PENGUIN SOLDER
This is nice!
There were so many bugs, but that added character to the game. It made it very unique! 

Wow... This game is beyond impressive! I keep feeling like there's something lurking in the dark, even if there's nothing there... right? The small amount of dust was perfect. It was almost unnoticeable, but it added so much atmosphere with so little. Nicely done!

This game is very pretty! The aesthetic is definitely well-implemented. At first, I was dodging the stars, but then with the effects on, I understood that the stars were "good" to collect. It felt good to collect the stars. Being hit by the astroids also felt bad, and even without the health bar, I understood that the asteroids were bad. I would say the slow-down was the most important indicator for that. Nicely done!

This doesn't feel like a simulator, this feels like a complete game! The pixel art really adds a retro feel to the game, like Hotline Miami! But the filter completes the feel! The combo introduces a new mechanic but really ramps up the feeling of agency. This is really good!

This is a fun toy! While the game was supposed to end with the stick touching the ground, it was funny to see the stick spin through the ground!

3D! Impressive!
The glass -> fruit difference makes the game have an entirely different feel, from Smash Hit to Fruit Ninja