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Kyselfyi

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Posts
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A member registered 72 days ago · View creator page →

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Hello! I'm looking for a 3D artist that could help me with a project called Null Facility, a psychological horror/management game heavily inspired by Lobotomy Corporation ( and Project Moon as whole), the SCP universe, ULTRAKILL, and several other minor inspirations, where you play as a head clerk hired by a mysterious facility. Your job is to oversee and order other clerks to perform different types of work on contained anomalies, producing energy for the facility.  At the end of each day, you must meet the facility's energy quota and review the anomaly information you've unlocked. The cycle is supposed to continue for 30 days, until something sends you back to the beginning.

What I need a 3D artist is to help us model:

  • Anomaly models/designs
  • Facility/environment assets
  • Props and machinery
  • Potentially character/clerk models
  • Animations, if you're comfortable with them 

I'm also open to collaborate with the artist on the visual direction and design they have rather than to follow a strict asset list.

Project Information

Engine: Unity (changed from godot) | Current team: 4 (2 programmers, 1 composer, 1 designer/writer) | Budget: €0, passion/portfolio project

I currently can't guarantee future funding, but I have a potential funding route that I may be able to pursue once the project reaches a more developed stage. For now, however, this should be considered a €0 project.

You don't need to be experienced in every area of 3D art. For example, modelling is the main thing I'm looking for: animation, rigging, texturing, etc. are bonuses rather than requirements.

What I'm Looking For

This is primarily a passion project, and I'm looking for people who genuinely enjoy making games and want to contribute to something they find interesting, rather than treating this as traditional employment.

Currently, there is no payment, as the project has a €0 budget.

If the project eventually receives funding or generates revenue, I would like to discuss revenue sharing with contributors, depending on their involvement and contribution to the project.

Contributions can also be used as portfolio work, assuming the contributor is comfortable with that.

I'm especially interested in finding people who want to stick around and help shape the project rather than simply completing a single task and leaving.

If you're interested, feel free to contact me with (preferably if you also have discord: whyareyouwatchingmyname (ds username)):

  • Your role
  • Examples of your work / portfolio
  • Your experience level
  • What you'd be interested in contributing
  • Anything you'd like to know about the project

Thank you for reading.

Hello! I'm looking for a 3D artist that could help me with a project called Null Facility, a psychological horror/management game heavily inspired by Lobotomy Corporation ( and Project Moon as whole), the SCP universe, ULTRAKILL, and several other minor inspirations, where you play as a head clerk hired by a mysterious facility. Your job is to oversee and order other clerks to perform different types of work on contained anomalies, producing energy for the facility.  At the end of each day, you must meet the facility's energy quota and review the anomaly information you've unlocked. The cycle is supposed to continue for 30 days, until something sends you back to the beginning.

What I need a 3D artist is to help us model:

  • Anomaly models/designs
  • Facility/environment assets
  • Props and machinery
  • Potentially character/clerk models
  • Animations, if you're comfortable with them 

I'm also open to collaborate with the artist on the visual direction and design they have rather than to follow a strict asset list.

Project Information

Engine: Unity (changed from godot) | Current team: 4 (2 programmers, 1 composer, 1 designer/writer) | Budget: €0, passion/portfolio project | Current prototype: Playable

I currently can't guarantee future funding, but I have a potential funding route that I may be able to pursue once the project reaches a more developed stage. For now, however, this should be considered a €0 project.

You don't need to be experienced in every area of 3D art. For example, modelling is the main thing I'm looking for: animation, rigging, texturing, etc. are bonuses rather than requirements.

What I'm Looking For

This is primarily a passion project, and I'm looking for people who genuinely enjoy making games and want to contribute to something they find interesting, rather than treating this as traditional employment.

Currently, there is no payment, as the project has a €0 budget.

If the project eventually receives funding or generates revenue, I would like to discuss revenue sharing with contributors, depending on their involvement and contribution to the project.

Contributions can also be used as portfolio work, assuming the contributor is comfortable with that.

I'm especially interested in finding people who want to stick around and help shape the project rather than simply completing a single task and leaving.

If you're interested, feel free to contact me with (preferably if you also have discord: whyareyouwatchingmyname (ds username)):

  • Your role
  • Examples of your work / portfolio
  • Your experience level
  • What you'd be interested in contributing
  • Anything you'd like to know about the project

Thank you for reading.

Hello! I'm looking for a 3D artist that could help me with a project called Null Facility, a psychological horror/management game heavily inspired by Lobotomy Corporation ( and Project Moon as whole), the SCP universe, ULTRAKILL, and several other minor inspirations, where you play as a head clerk hired by a mysterious facility. Your job is to oversee and order other clerks to perform different types of work on contained anomalies, producing energy for the facility.  At the end of each day, you must meet the facility's energy quota and review the anomaly information you've unlocked. The cycle is supposed to continue for 30 days, until something sends you back to the beginning.

What I need a 3D artist is to help us model:

  • Anomaly models/designs
  • Facility/environment assets
  • Props and machinery
  • Potentially character/clerk models
  • Animations, if you're comfortable with them 

I'm also open to collaborate with the artist on the visual direction and design they have rather than to follow a strict asset list.

Project Information

Engine: Unity (changed from godot) | Current team: 4 (2 programmers, 1 composer, 1 designer/writer) | Budget: €0, passion/portfolio project | Current prototype: Playable

I currently can't guarantee future funding, but I have a potential funding route that I may be able to pursue once the project reaches a more developed stage. For now, however, this should be considered a €0 project.

You don't need to be experienced in every area of 3D art. For example, modelling is the main thing I'm looking for: animation, rigging, texturing, etc. are bonuses rather than requirements.

What I'm Looking For

This is primarily a passion project, and I'm looking for people who genuinely enjoy making games and want to contribute to something they find interesting, rather than treating this as traditional employment.

Currently, there is no payment, as the project has a €0 budget.

If the project eventually receives funding or generates revenue, I would like to discuss revenue sharing with contributors, depending on their involvement and contribution to the project.

Contributions can also be used as portfolio work, assuming the contributor is comfortable with that.

I'm especially interested in finding people who want to stick around and help shape the project rather than simply completing a single task and leaving.

If you're interested, feel free to contact me with (preferably if you also have discord: whyareyouwatchingmyname (ds username)):

  • Your role
  • Examples of your work / portfolio
  • Your experience level
  • What you'd be interested in contributing
  • Anything you'd like to know about the project

Thank you for reading.

Hello! I'm looking for a 3D artist that could help me with a project called Null Facility, a psychological horror/management game heavily inspired by Lobotomy Corporation ( and Project Moon as whole), the SCP universe, ULTRAKILL, and several other minor inspirations, where you play as a head clerk hired by a mysterious facility. Your job is to oversee and order other clerks to perform different types of work on contained anomalies, producing energy for the facility.  At the end of each day, you must meet the facility's energy quota and review the anomaly information you've unlocked. The cycle is supposed to continue for 30 days, until something sends you back to the beginning.

Project Information

Engine: Unity (changed from godot) | Current team: 4 (2 programmers, 1 composer, 1 designer/writer) | Budget: €0, passion/portfolio project | Current prototype: Playable

I currently have a way to potentially fund the project later in development, but this would likely happen around the middle of development rather than at the beginning.

You don't necessarily need to be experienced in every aspect of your role. I'm mainly looking for people who are interested in the project and want to build something together.

What I'm Looking For

This is primarily a passion project, and I'm looking for people who genuinely enjoy making games and want to contribute to something they find interesting, rather than treating this as traditional employment.

Currently, there is no payment, as the project has a €0 budget.

If the project eventually receives funding or generates revenue, I would like to discuss revenue sharing with contributors, depending on their involvement and contribution to the project.

Contributions can also be used as portfolio work, assuming the contributor is comfortable with that.

I'm especially interested in finding people who want to stick around and help shape the project rather than simply completing a single task and leaving.

If you're interested, feel free to contact me with (preferably if you also have discord):

  • Your role
  • Examples of your work / portfolio
  • Your experience level
  • What you'd be interested in contributing
  • Anything you'd like to know about the project
(3 edits)

Hello! I'm looking for people that could help me with a project called Null Facility, a psychological horror/management game heavily inspired by Lobotomy Corporation ( and Project Moon as whole), the SCP universe, ULTRAKILL, and several other minor inspirations, where you play as a head clerk hired by a mysterious facility. Your job is to oversee and order other clerks to perform different types of work on contained anomalies, producing energy for the facility.  At the end of each day, you must meet the facility's energy quota and review the anomaly information you've unlocked. The cycle is supposed to continue for 30 days, until something sends you back to the beginning.

Project Information

Engine: Unity (changed from godot) | Current team: 4 | Budget: €0, passion/portfolio project | Current prototype: Playable

I currently have a way to potentially fund the project later in development, but this would likely happen around the middle of development rather than at the beginning.

I already have a very small prototype containing the basic core gameplay, with a menu and an anomaly interaction trough 4 different works and a quota filling bar, with also a event logger.

Looking For

  • Programmer  (filled)
  • 3D Artist / Animator
  • UI Artist
  • Composer / Musician

You don't necessarily need to be experienced in every aspect of your role. I'm mainly looking for people who are interested in the project and want to build something together.

What I'm Looking For

This is primarily a passion project, and I'm looking for people who genuinely enjoy making games and want to contribute to something they find interesting, rather than treating this as traditional employment.

Currently, there is no payment, as the project has a €0 budget.

If the project eventually receives funding or generates revenue, I would like to discuss revenue sharing with contributors, depending on their involvement and contribution to the project.

Contributions can also be used as portfolio work, assuming the contributor is comfortable with that.

I'm especially interested in finding people who want to stick around and help shape the project rather than simply completing a single task and leaving.

If you're interested, feel free to contact me with:

  • Your role
  • Examples of your work / portfolio
  • Your experience level
  • What you'd be interested in contributing
  • Anything you'd like to know about the project