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laaliiluuliihoo

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A member registered Apr 13, 2026

Recent community posts

The dialogue's extremely repetitive. How many times do the characters say some variation on "it's just a game" "i thought it was just a game" "It's NOT just a game" "but it's just a game right?" "it isn't a game, it's real!" "but isn't it just a game?" (and this continues long after it's been made very obvious that it's not a game) or bicker over "are we going to do this?" "i don't want to do this" "let's just get it over with" "come on let's just do it," or going "wow is it game about pregnancy? that's so weird" "'fertility'? like pregnancy?" "this game has such a weird theme." "it counts our pregnancies? ugh I'm not doing that that's weird" "whoever came up with this game is really weird," or re-explaining that it's a tabletop RP kind of like d&d but simpler or re-explain that they have stat sheets or restate that the book's pages are turning by itself or re-explain that velura was a civilization that collapsed... we're even told multiple times that they're studying the hittites in class and mia's the only one who paid attention and is interested in it. 

on top of that, once they get into the second session, even though we already know the characters can teleport into the game, we have to watch an unchanging scene of three girls standing around a living room table while we read about them talking to a guard rather than actually getting to see the guard, the city walls, etc. Nothing at all happens on screen for several minutes until the monster suddenly appears to throatfuck the main character. the screen could have been totally black that entire time and just had us read a short story with a couple of decisions and it wouldn't have been any different. (it actually might've been better as a short story on a black screen, since if it was a short story i wouldn't have to keep clicking to progress one sentence at a time)

and what little action there has been so far has been really uninteresting. this is a game about monsters impregnating girls, but the only thing i've gotten to do with the main character so far is: pick up a rectangle in a dumpster; shower and put on pajamas; walk into a building, find a keycard, and walk through a door; put on a school uniform and leave the bedroom; return the rectangle to the dumpster; walk around an empty school with nothing to do except walk through a doorway to trigger the next conversation. the most interesting thing i've been able to direct my character to do so far is walk downstairs naked. for a game about getting impregnated and/or cumflated by monsters, player input is only restricted to the least interesting, least necessary parts of the plot. (seriously, why is it so plot-relevant that i, personally, shower and put on pajamas? what does it contribute to the plot that's an improvement over the girls just getting home and starting the game immediately?)

the premise and concept is very interesting, the ACTUAL action (what little of it i've seen) is fun, but with the extremely long stretches of standing around looking at an unchanging screen while the characters tell us things they've already told us several times, i feel like it would take 3 hours of game"play" to get 15 minutes of story, and as the player i wouldn't even be an active participant in those 15 minutes. at least up to the point i reached, you could probably improve the game's flow a ton just by cutting 80% of the dialogue, without losing any story, characterization, or lore.

and maybe take out having to click E to open a door every single time you walk anywhere. even doors i just opened like thirty seconds ago. what's that add to the game experience? can't the doors just open themselves when you get close to them except when the plot needs them locked?

Can confirm this is still happening. Sleeping also resets vitality to the maximum level.

on line 12268 Black-Ambrosia is tagged "key tiem" instead of "key item". idk what this typo impacts in-game

If you get sold into slavery, there's a new slavery scenario you can choose where you're locked in a science lab with a tentacle monster. Like the other scenarios once you finish it you're dumped back in the prison.

It'd be neat if the tentacle quest with Eliza has different dialogue variants based on if your character went through the the slavery plot and which ending you got. It feels weird for my character, who just got home from several days of philosophical conversations and tender sex with a tentacle creature, to be terrified at the prospect of another tentacle egg hatching. I just spent the past few days trying to save my good fuckbuddy Sprout from getting ejected into space, why am I so eager to eject Sprout Junior before it's even hatched?