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lamargamer888

5
Posts
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A member registered Feb 01, 2022

Recent community posts

Hello. I think a save system that reduces or removes the player's score would be fair for a game like this. That way, it works well for both casual players like me, who just want to experience the game, and competitive players.

Another idea I had would be that, instead of having a traditional save system, when you die you lose all of your items, but your level and stats are preserved. This would keep the game challenging while avoiding the need for a conventional save system. The player would still face a meaningful penalty for dying, but they'd continue making progress with each death since their stats would carry over.

Hello, congratulations on the game! I'm having a lot of fun playing it. There are a few things I think could be improved. First, the checkpoint system. The fact that you can only create one checkpoint per run doesn't help much, and on top of that, it can only be loaded once. If you die again, you still have to restart from the same place as before, so it ends up being of very little use. I think a standard save system would work much better. It could still only be available in the shop, but it would function like a normal save, allowing you to save and load as many times as needed. The game already has an option to disable this system, so players who don't want to use it could simply turn it off in the settings, while those who do want to use it could do so freely. In its current state, it really isn't very helpful, and it's quite frustrating to lose all your progress every time you die. There's also the issue of walking out of the shop and immediately running into several enemies that are already waiting outside. You don't have any time to react—you simply leave the shop and instantly start getting hit by multiple enemies at once. Most of the times I've died have been because of this. One suggestion I have is to add achievements that contribute to overall progression. These achievements would be permanent, independent of individual runs, and could be viewed from the main menu. For example, there could be achievements for killing a certain number of enemies, reaching a specific level, beating the game on a certain difficulty, and even one for completing the game without using the save system.

Hey, I just finished all 7 levels of the game — it’s really good! I have a suggestion. Could you add a narrator to the game, like in the original Bop It, and then let the player choose whether to play with the screen reader or the narrator? I think having the narrator would make it feel more like the original game. Keep up the great work!

Some suggestions:

1. Add a high score menu and a statistics menu to track general stats from all games played.

2. Achievements to be unlocked, and dedicated menu to view the achievements we unlock as we play the game.

Could you upload these files here to itch.io as a compressed file so that it would be possible to download all the files in one go instead of downloading file by file on mediafire please?