Oh, that was a really great game! It really made me rack my brains, but I'm glad I made it to the end! And kudos to Cookie for participating!
LapinLambda
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A really original idea! I like the slightly quirky vibe of the whole thing!
To avoid a bit of frustration, I think it would be handy to keep a record of the charge you just attempted (and miserably failed at), so you don't end up repeating the same charges over and over! (And maybe indicate the syringe's direction—like with an arrow painted on it—to help you get your bearings in the interface a bit faster.)
Hello, and thanks for the detailed feedback!
Yes, the combat is definitely the weak point of the project. We were a bit busy this week and had to rush the release. But the project is close to our hearts, and we’d love to release a more polished version once the voting is over—especially with better feedback during combat, let's say!
Thanks for the very detailed feedback!
Yeah, we didn't have much time to develop the game for the jam, so it's definitely lacking some polish—especially the SFX, or really just the overall feedback during combat, which lacks clarity.
We’d love to share a version with some fixes and extra polish, but we’ll have to wait until the voting ends for that!
Thanks! Yes, Sol made those little stickers earlier in the week, and we thought they’d be a great starting point for the Godot Wild Jam we jumped into mid-week!
The combat mechanics I handled were put together a bit hastily; they really lack feedback and clarity. But we’re waiting for the voting to end before sharing a more polished version of the project!
Thank yooou ! (Wow, week 7!! Congratulations!)
We've been working together on jams for a while now and we're starting to get into a routine, so we're able to take the time to polish the game properly! And yes, absolutely, there's definitely some balancing work to be done, especially regarding the timing of the days! In any case, if we need to tweak the game a bit after the jam, we might look into that!
Thanks again for all your feedback! ❤❤
I imagine you had as much peace and quiet making the game as we have playing it? In any case, I imagine you had fun! I really like the little references and everything, and the whole cozy side is very pleasant! Just, a little feedback at the end for when we've finished exploring the garden would be cool!













