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LapinLambda

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A member registered Feb 18, 2018 · View creator page →

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Oh, that was a really great game! It really made me rack my brains, but I'm glad I made it to the end! And kudos to Cookie for participating!

A really original idea! I like the slightly quirky vibe of the whole thing!
To avoid a bit of frustration, I think it would be handy to keep a record of the charge you just attempted (and miserably failed at), so you don't end up repeating the same charges over and over! (And maybe indicate the syringe's direction—like with an arrow painted on it—to help you get your bearings in the interface a bit faster.)

Hello, and thanks for the detailed feedback!


Yes, the combat is definitely the weak point of the project.
We were a bit busy this week and had to rush the release. But the project is close to our hearts, and we’d love to release a more polished version once the voting is over—especially with better feedback during combat, let's say!

Thanks for the very detailed feedback!

Yeah, we didn't have much time to develop the game for the jam, so it's definitely lacking some polish—especially the SFX, or really just the overall feedback during combat, which lacks clarity.

We’d love to share a version with some fixes and extra polish, but we’ll have to wait until the voting ends for that!

Thanks! Yes, Sol made those little stickers earlier in the week, and we thought they’d be a great starting point for the Godot Wild Jam we jumped into mid-week!
The combat mechanics I handled were put together a bit hastily; they really lack feedback and clarity.
But we’re waiting for the voting to end before sharing a more polished version of the project!

Thanks !

Thanks a lot! Yes, we'll take your suggestion into account! (Why not even hide the button until the new items have been viewed?) Glad to hear you enjoyed the game, in any case!

Oh, thank you so much! Yes, we had to work very, very quickly on the jam—we were busy with quite a few other projects that same week... But we’d love to share a more polished version of the game with you once the voting is over!

Oh, bravo! It’s a shame that, due to an unfortunate oversight at the end of the jam, the final levels aren't connected to the game... We’ll be able to share a fixed, more polished version of the project before voting ends!

The game is absolutely adorable, and I loved the last level (very well prepared by the earlier "tutorial" levels). It's a real puzzle, but very enjoyable! I think a little counter to show how many dinosaurs you currently own would be a nice addition!

Congratulations on the game jam!

Oh wow week 6! Bravo !

Thank you !

Hehe, thank you! I paid a lot of attention to it!

Thanks ! ❤

Thank yooou ! (Wow, week 7!! Congratulations!)
We've been working together on jams for a while now and we're starting to get into a routine, so we're able to take the time to polish the game properly!
And yes, absolutely, there's definitely some balancing work to be done, especially regarding the timing of the days! In any case, if we need to tweak the game a bit after the jam, we might look into that!
Thanks again for all your feedback!
❤❤

Haha, glad you're ABSOLUTELY ADDICTED!

Thank you! ❤

Ah yes, the game is quite dense at the beginning! If we need to develop the game a bit more, we'll definitely rework the balancing! Thanks! 

Yes, the timing is incredibly tight, especially when you're new to the game. It would be great if the experience were rebalanced and the length of the days varied to adjust the difficulty. Thanks for your feedback, by the way!

Oh thank you so much! We're so happy you can spend so much time on our game, it might give us some ideas for the future!

Yes, we're happy that from the little rules we accumulated during the jam, a rather strategic gameplay emerged in the end! We design day by day, testing the prototype, and we're quite pleased with the final result!
Oh, and thank you, I'm the one who did the 3D modeling :)

Thaaaanks! ❤✨

Thank you so much! We've been working as a team for a while now, so we're working very smoothly on our game jams today!

Yes, the game is a bit difficult, especially at the beginning with the time limit. For example, we could make the days of the first week longer and then shorten them as the game progresses to balance the difficulty. Anyway, thanks for your feedback!

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Oh, thank you! I spent quite a bit of time on this 3D models!

Thank you very much, chef!

Oh, we're so glad you liked it then!

Thanks! Yes, I enjoy spending time making curty 3D models while my friend makes visual "skash skash" on texts

Thank you ! We've been doing game jams together for a while now and it's always a pleasure!

Ah ah, glad your brother liked it! We'll try out as many games as possible, yes!

Thanks !!

BRAVO 👏👏👏

Omg, the concept works so well! The game is super hard, but you want to keep playing!

Very original concept, I like it ! (but we can't pass the third picture, it's so difficult D: )

I like how Tyrannosaurus has better skill to design than building (because of ther small arms I guess?) X)

JE VAIS LE GOOMER

JE HAIS CE MAUDIT CUBE

Much too good omg!

I imagine you had as much peace and quiet making the game as we have playing it? In any case, I imagine you had fun! I really like the little references and everything, and the whole cozy side is very pleasant! Just, a little feedback at the end for when we've finished exploring the garden would be cool!

The Grimm's fairy tale illustrations are very pretty! 🧡