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Lapys Aoneeris

6
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A member registered Feb 04, 2025 · View creator page →

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If you're still looking, I could bring my experience of toxic wlw relationship, as well as my dark writing style to your team. 
LapysAoneeris on Discord if you want to add me.

Hey.
If you're still looking, I'd be interested.

Here is some of my work (I haven't put everything yet): https://dream-library.carrd.co.
For the messed-up, dark content, you may want to look at the two game jam examples I have on the main page. As well as "I've Been Tasked With Saving the World, but Maybe I Want it to Burn?" (but feel free to take a look at the rest if you want).

Engaging story. I'm curious to read what comes after, if you ever decide to continue with it.

Some typos and grammar mistakes here and there, as well as lots of repetition of the same few words, almost pulled me out of the immersion, but I can hardly blame you when you wrote so much by yourself, while making sure the game was functional on such a short deadline. I believe in the potential of the story, and some editing could do wonders to bring it to higher heights. 

I liked the idea of going around to live through multiple moments in their lives and mend things, and the loops seem robust (I tried to break them a few times, going back through nodes I already visited, but nothing broke. Congrats to you). The gameplay is a bit lacking, but I understand that the story was the priority there, and it works well.

I loved playing through it, and I can see the hidden gem waiting for a pass of polish to shine.

You got a few laughs out of me. That was a breath of fresh air in the middle of the heavier subjects in other games. 

I'm a bit critical of the font used, as I struggled at some points to read through (and I'm not dyslexic afaik), so I fear it might take away from accessibility, but the goofy writing and funny illustrations made my day. 

Thank you!

Really interesting take on the theme, with a few different approaches to resilience. 

I'm curious if there are multiple routes/endings, as I didn't have the time yet to play it more than once. 

The writing is excellent, and I will be back to test out more choices. 

I love the concept. That's a good interpretation of the theme, and the writing carries it well. I got a small bug over the first go, but nothing game-breaking. Great work.

I would be interested to see the final version.

Spoiler warning: bug was during the walk back to the medics, I went until I fainted, then tried to continue, and I got a black text looping to the choice between continue or take a rest until I took a rest. 

I'm also curious if there is an ending or if it loops forever.