Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lavenza phlox

10
Posts
1
Topics
2
Followers
A member registered May 26, 2024 · View creator page →

Creator of

Recent community posts

Awesome, thank you so much!!

Turns out i did in fact was stupid and used the outdated version originally because blender caches extensions into its own .config folder rather that using local files directly so my original issue may or may not have actually been fixed on 2.3 all along..

Either way thank you for such fast and nice tech support

im not sure actually, i did try redownloading the new 2.3 version from both here and github but when i open blender_manifest toml it says 2.2, the issue behaves the same

Sorry for the late reply

hello, im not sure if this is the intended behavior or not, but converting to godot rig seems to alter the behavior of the hip saddle control: before if works like normal (curling the 2 bottom spine DEF bones according to it's rotation) but after the bones become stuck to each other and move like one big bone when you rotate the control.

perhaps im looking at the wrong bones or the action of curling to bottom part of the spine have been moved to another control?

im on blender 5.1.2 and it seems to happen to all metarigs.


How do i do that (it's the first "game" I've ever finished lmao)

>:3

Alr so I'll just link where i got em from thanks

i wanted use stock bgs for the low effort style of watermarked stock image content but i dont really know if thats allowed

Beautiful, doesn't really have the intensity or darkness of a thunderstorm but i love your style and experimental nature

Hype af

This feels like it belongs in an artsy theatre play kinda neat