Could we get a new setting inside pixel size labeled "custom" where we can input the exact resolution we want shaderglass to downsample the game/video/app to?
For instance, some games, like CrossCode, use a weird arbitrary resolution like 568x320 that none of the pixel size presets in shaderglass lines up properly with no matter what i do. However, if i could go into pixel size and pick 'custom' and enter 568 x 320 it would downsample to that and it should work with games like that.
and as a bonus, perhaps an X and Y offset input box for those pesky games whose entire pixel grid is centered funny on the output and ALL the pixels are like, 'halfway off' the grid.. shovel knight kinda is like that.
in general, it can be like shooting in the dark when it comes to figuring out the resolution purely by 1x, 2x, 4x etc.. especially since there's no indication on what resolution any of those are actually downsampling to.
Lazure
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This app is really cool, the ultimate for watching SD content or playing pixel art indie games. Better than reshade as it has access to retroarch's superior shaders.
I just wish we had one thing:
* a "CUSTOM" pixel size setting that lets us input an exact resolution to downsample to/simulate. Some games and content don't fit the 1x, 2x, 3x, 4.5x etc system. Also, when we pick one of those-- it doesn't tell us what resolution is being simulated either. I would like to input , say, 640x360 and it will downsample and simulate that exact resolution. Same with 480x240, or weird games like Blazing Chrome or CrossCode which use very unique 'internal' resolutions. Would be nice if the preset ones we have now also told us somewhere what resolution is being simulated (as it can vary based on content being cloned).
Hopefully we can get something like this!