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leko suwi (Chris Klimowski)

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A member registered Jul 21, 2017 · View creator page →

Creator of

Recent community posts

Wow!! I know that 300 is theoretically possible but haven't seen someone get so close!

Thanks!! Yes, I've thought about it! In fact, there's technically no limit to how many floors this game could work with...


My next plans for the game involve adding mobile-friendly controls, and that might be a good time for me to try out a 3+ floor version.

I've had multiple requests for undo, so I'll try to find a good way to include it!

I considered letting bathrooms attach to bedrooms, but decided against it to keep the rules streamlined. I also thought about including windows, but figured there was already enough to think about. But as more people play the game I'll get a better idea of which ideas might be feasible for future versions!

As long as yours looks distinct from mine and doesn't copy my exact rules, I don't mind! :) Credit is appreciated if my design is a big influence. Thanks!

Wow!! That beats my own highest score (260)!

I decided to keep the room shapes simple so that the resulting floor plans feel plausible, and because there's already plenty to think about with the connectivity rules. But now that the jam is over, I might try playing around with them some more and see how it feels.

Thanks for playing! I'm not sure what you mean by "rotation mechanic", since you can already rotate the rooms before you place them. Do you mean flipping/mirroring?

This is so neat! Kinda like a broughlike super crate box? I love how you communicate status with the chromatic aberration-like effect, I'd never have thought of doing it that way.

In my runs so far the powers feel very rare, which may be needed in order to let the screen populate in between power acquisitions, but it might be nice to acquire them more quickly so that more of the game can be centered around "the fun part". I may be missing something about how the game works, though.

Great job with the jam!!

Thanks!! :) Glad to finally release another game!

I really like how well the floor plan aesthetic worked for this game, so I might expand on it in the future!

I loved House of Leaves (or, more accurately, I loved The Navidson Record) so taking this in an "impossible architecture" direction is intriguing... (a friend of mine already suggested a backrooms version, lol)

I hate it. It's perfect.

It's all about trying to set things up in a flexible way to account for different possible placement orders. If you could choose the tiles, you'd plan it all out from the start and there'd be no challenge at all! Yes, there is luck involved, but the challenge is to figure out how to ensure you can win regardless.

Great implementation, and the included level packs are excellent!

Yep, there are always exactly enough tiles to get 125 points maximum!

Fun puzzle! It really stumped me for a while until I improved my line technique.

The game should only end if either you've placed all 25 trihexes, or there is no space on the board where the next one would fit.

If you manage to find a situation where this isn't the case, please share it! That would be a bug I'd like to fix.

A bit! If you want to try it, you can play Classic mode for free at https://otteretto.app/classic/ or in the free-to-download mobile app!

That's awesome, thanks! :)

Thank you so much!!

Sorry, I didn't code the game with touch screens in mind! But if you want to play that way, the pieces are "anchored" at their center. For the "I" and "C" pieces, this is the hex in the middle, but for the "O" pieces, it's at the intersection of the 3 hexes.

There should be a "Follow Chris Klimowski" link on the game page if you want to stay updated. Thanks for playing!

Congrats!! I still haven't gotten a perfect score myself.

Not planning any more content for this game, but I have some ideas for a future game I'd like to make in a similar style.

Congrats! :)

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Wow, thanks! :) It's always so much fun to watch someone playing my games!

Yep, it ends when you either you place all 25 trihexes, or don't have room for the next one.

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Try this resource for some tips for hex grids! It was super helpful for me.

https://www.redblobgames.com/grids/hexagons/

This is a web-native game, so there isn't really a downloadable version, sorry! I could give you a download of the files, but you'd need to host them on a local server in order to play.

That's very good! :)

There's a bug right now where it uses the displayed score, not the actual score which is still being counted up to, for your rank. I'll have that fixed soon!

Loved it! Beautiful renders, fun characters, and several laugh-out-loud moments.

Thanks for sharing, this kind of thing is so much fun to see!

Amazing, that's the highest possible score!! I've never seen that happen before!

Oh, woah! I'm guessing the last one you placed was a big combo that kept getting you points after the "end"? Thanks for sharing!

Congrats!!

Thanks, I'm glad you like it! :) The 120-point threshold is extremely difficult, since you essentially have to get a perfect score with at least 2 of the 3 tile types. Good luck!

Haha, amazing! Good job!

Nice, thanks for playing! I was very deliberate about using the same sort of design philosophy as Purple Paths: puzzle-like, but without a set solution and with just a touch of randomness.

And yes, every plant segment has a 1/100 chance of having an eggplant. :)

Thanks for playing! :)

Thanks for playing, I'm glad you were able to get into it!  There's definitely a learning curve at first to figure out how to actually strategize and use the cloud to your advantage.

What a fun little thing to play with! Cool example of interesting situations from simple rules.