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Lemin

38
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5
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3
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A member registered Jul 13, 2017 · View creator page →

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A pretty fun short game. A little surprised the boss died in seemingly one hit but I guess our hero has the typical isekai protagonist buff so it checks out. Great work on your submission!

Clever puzzles and a clever narrative. Well done!

A fun short game. The gameplay mostly just results in waiting the bad effects out and hoping you get good ones. If there was some way to influence which effects you get, I think it could be a lot of fun and feel more "active" instead of simply waiting for whatever the game decides your fate to be. Congrats on your submission and good work.

Really fun! Reminds me of buckshot roulette a bit. Managed to beat it on firefox even while having the minigames broken for me. It's nice you can lean into the minigames or stick to trying to just pass and manipulate the bomb with the cards. Well designed and fun to play. Congratulations on the game!

after learning you can "combo" with a piece, game got a lot more fun. the music and sfx are hella good. my final score was 71400. nice game and cute art.

The feedback on every action is very good. Just the right amount of juice from clicking and respawning and cleaning stuff up. Feels very satisfying just to do usual stuff. Overall a pretty interesting mechanic. I struggled to get 100% cleanliness anywhere but it was fun regardless. The music stopped looping for me at a certain point. Overall, great work!

A really fun game! Definitely could see this being awesome as an expanded game with more gimmicks and maybe longer more complex levels too. Good work!

Nice rhythm game. I enjoyed it quite a bit despite being quite simple overall. The artwork is charming and the minigames are a casual level of a difficulty which don't require too much stress. I ended the game with a 2221 total score. Good work!

Only played as the stabby guy but it was a lot of fun! I was kinda worried after I beat a level if I'd have to go back to it and "optimize" it to do everything in the least amount of steps but I managed to barely get through without perfecting things too much. A very enjoyable concept! I could 100% see this working well in an expanded game. Great level design and gameplay, good work.

All heroes are fun to fight and have good patterns. The mage can get a bit tricky especially if they happen to spam the field-wide stars attack but at least they have low health to make up for it.  A short but sweet game. Good work!

A nice experience.  I enjoyed floating the character in midair for almost the whole 130 seconds. Congrats on your submission.

Pretty fun. Using time as your currency is pretty unique. I think some music would go hard and also a score of some kind for the longer you survive or the more enemies you kill. Nice work on your submission!

The animation is wonderful. It was very satisfying simply bouncing and moving around. A very enjoyable endless runner. Good work on the submission

The art is nice. Not too sure about the design of having the player go to wrong batteries by trial and error and then slowly piecing together a route from that. I think the gameplay would also be better if the movement was a little tighter and the jump less floaty. Definitely making it so you can do short jumps by pressing the jump button quickly would have made a lot of sections less finicky. Still, it was satisfying to get further and further. I did get stuck at a certain point unfortunately. Congrats on your submission.

Funny concept, I enjoyed it a lot. The cars are absolutely brutal. Final level seemed impossible at first but if you take it slow it's not that bad. Had a lot of fun with this one. Good work on your submission!

A fun platformer. The rise in difficulty was justttt right. Honestly kept me playing simply because of that. Every challenge felt just a bit harder but not too much. Became very engaging beating more and more complex levels. I did have a bug on the second factory level where a crusher on the way to a coin sent me through the floor and took me to another room. Overall though, a very fun game. Congratulations on your submission.

This game is great. Super satisfying hitting a massive divide to go from a high number to almost 0. Also the music is such a banger. I was vibing the entire game. I think the normal song kind of shares a leitmotif with the boss music? Actually fire. We need a soundtrack upload. 

Great work on your submission.

As someone who also made a game about counting, I'm a bit surprised at my lack of ability to keep a coherent count in this one. Constantly kept blowing myself up. It is a interesting concept though and I think with more feedback from shooting enemies (hit sounds, enemy reactions, particles, etc) it could be pretty satisfying. 

Also could do something where maybe the closer you reload to 0 bullets, you get a buff or something for your next round of bullets? I don't know but I think there is a strong concept here that could go far. Good work on your game!

Really satisfying getting through a round without uncovering any wrong cards. A very strong concept which could be undoubtedly successful if developed further into a full game. Great work! 

Very impressive coming up with this concept. It's a well designed strategy game. Took me a couple tries to beat the normal difficulty CPU but eventually I got the W. Well done on your submission! 

The attacks feel super good to land on enemies and the time stop ability is awesome! I think there just needs to be a bit more clear progression? Like maybe a wave counter and maybe slowly introducing enemies instead of starting out with all of them?  This is a great base for a game that could be expanded into something more.

The art is really nice! I was a bit confused on what to do after using up all my actions and having to wait for so long. It wasn't so clear how much time each action would erase from the timer either... But I think there is an idea here that could work with a bit more fine tuning. Congrats on your submission!

Satisfying controls and simple levels to quickly understand but easy to optimize on your 2nd go around. A fun platformer, well done!

Fun game, skill tree adds some replayability. Very satisfying to get a bunch of cacti in one explosion. Well done!

Loved this game, barely managed to launch with 2 seconds left on the clock haha. The discord sound effects also fooled me like others.

Cute designs. Fun to look back on all your photos after finishing the 8th one. Good work.

Was a cool moment when you realize you can speed and slow yourself down too using the reflectors. A very fun concept and game.

Fun game! Got to level 9 before I eventually had to give up haha. The puzzles were very satisfying to figure out. I think it would be nice if the power didn't run down until you turned on a robot, so that you can look at the puzzle and plan before you actually begin to execute your planned solution under the pressure of a timer. Good work.

Very nice art and interesting use of a 3D hub. Getting the drink and kiting enemies with the increased speed proved to make the gameplay kinda easy but it was fun recruiting the kid next to the computers and completely demolishing the final boss. I could see this being a great game with more of the story elements put into it. If this game continues to be developed, it will be exciting to see where it goes. 

My favorite game of the jam so far. Haven't played any game really like this before, it's really fun! Enjoying having my Fata squad outliving the enemy most times in ultra overtime lol.

59 seconds. Simple but intense game and fun take on the theme.

Very enjoyable game which has the potential to be expanded a lot.

Some fun driving. I'm sure it's not a high score but I'll be proud of my 1500 score with how brutal it was to get over the map with nitrous and brick lol

A fun precision platformer. Got stuck on level 8 but the level design was pretty fun and the mechanic of having to interact with obstacles to increase the amount of time you have to beat the level was also interesting. Congrats on finishing!

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Thanks for playing our game! You can actually reset the level by pressing R.