A pretty fun short game. A little surprised the boss died in seemingly one hit but I guess our hero has the typical isekai protagonist buff so it checks out. Great work on your submission!
Lemin
Creator of
Recent community posts
A fun short game. The gameplay mostly just results in waiting the bad effects out and hoping you get good ones. If there was some way to influence which effects you get, I think it could be a lot of fun and feel more "active" instead of simply waiting for whatever the game decides your fate to be. Congrats on your submission and good work.
Really fun! Reminds me of buckshot roulette a bit. Managed to beat it on firefox even while having the minigames broken for me. It's nice you can lean into the minigames or stick to trying to just pass and manipulate the bomb with the cards. Well designed and fun to play. Congratulations on the game!
The feedback on every action is very good. Just the right amount of juice from clicking and respawning and cleaning stuff up. Feels very satisfying just to do usual stuff. Overall a pretty interesting mechanic. I struggled to get 100% cleanliness anywhere but it was fun regardless. The music stopped looping for me at a certain point. Overall, great work!
Only played as the stabby guy but it was a lot of fun! I was kinda worried after I beat a level if I'd have to go back to it and "optimize" it to do everything in the least amount of steps but I managed to barely get through without perfecting things too much. A very enjoyable concept! I could 100% see this working well in an expanded game. Great level design and gameplay, good work.
The art is nice. Not too sure about the design of having the player go to wrong batteries by trial and error and then slowly piecing together a route from that. I think the gameplay would also be better if the movement was a little tighter and the jump less floaty. Definitely making it so you can do short jumps by pressing the jump button quickly would have made a lot of sections less finicky. Still, it was satisfying to get further and further. I did get stuck at a certain point unfortunately. Congrats on your submission.
A fun platformer. The rise in difficulty was justttt right. Honestly kept me playing simply because of that. Every challenge felt just a bit harder but not too much. Became very engaging beating more and more complex levels. I did have a bug on the second factory level where a crusher on the way to a coin sent me through the floor and took me to another room. Overall though, a very fun game. Congratulations on your submission.
This game is great. Super satisfying hitting a massive divide to go from a high number to almost 0. Also the music is such a banger. I was vibing the entire game. I think the normal song kind of shares a leitmotif with the boss music? Actually fire. We need a soundtrack upload.
Great work on your submission.
As someone who also made a game about counting, I'm a bit surprised at my lack of ability to keep a coherent count in this one. Constantly kept blowing myself up. It is a interesting concept though and I think with more feedback from shooting enemies (hit sounds, enemy reactions, particles, etc) it could be pretty satisfying.
Also could do something where maybe the closer you reload to 0 bullets, you get a buff or something for your next round of bullets? I don't know but I think there is a strong concept here that could go far. Good work on your game!
The attacks feel super good to land on enemies and the time stop ability is awesome! I think there just needs to be a bit more clear progression? Like maybe a wave counter and maybe slowly introducing enemies instead of starting out with all of them? This is a great base for a game that could be expanded into something more.
The art is really nice! I was a bit confused on what to do after using up all my actions and having to wait for so long. It wasn't so clear how much time each action would erase from the timer either... But I think there is an idea here that could work with a bit more fine tuning. Congrats on your submission!
Fun game! Got to level 9 before I eventually had to give up haha. The puzzles were very satisfying to figure out. I think it would be nice if the power didn't run down until you turned on a robot, so that you can look at the puzzle and plan before you actually begin to execute your planned solution under the pressure of a timer. Good work.
Very nice art and interesting use of a 3D hub. Getting the drink and kiting enemies with the increased speed proved to make the gameplay kinda easy but it was fun recruiting the kid next to the computers and completely demolishing the final boss. I could see this being a great game with more of the story elements put into it. If this game continues to be developed, it will be exciting to see where it goes.
