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Lepak Lamb Studio

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A member registered Jun 11, 2025 · View creator page →

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My playthrough thoughts:

  • The game doesn't fit my screen.  I have to zoom out on my browser to play it.
  • The charming hand-drawn art, soothing music, and even some voice acting delights me.
  • This seems to be a visual novel. The story is mildly pleasant, but very simple and short, perhaps targeted at very young children.
  • There are a few small problems, like text being cut off one time, or the text background disappearing another time, but nothing too unbearable.
  • Overall, I enjoyed my time here! :)
(1 edit)

My playthrough thoughts:

  • The graphics, sound, and overall polish are at a publishable level and far exceed other games in the jam.
  • Controls didn't need to be explained and just worked the way I intuited.
  • The character feels clumsy and imprecise to control, with inconsistent jump heights, and can sometimes get caught on corners or even briefly "unravel".
  • At the start, it wasn't obvious that I was supposed to be unable to use the gun yet.
  • I like that the gun is used for movement.
  • The gun's large spread makes shooting also feel clumsy and imprecise.
  • Sometimes the gun doesn't shoot at where I'm aiming, especially when I'm aiming upwards (not talking about the spread, but the average).
  • I couldn't beat the first boss that I encountered (the spider boss). I now see in a comment below that I was warned about it, but during the playthrough, I had interpreted that warning as a kinda "It'll be a difficult challenge, but you can do it, good luck!"
  • Overall, I had some fun! If the movement and shooting were much more precise, this would be a game I'd definitely buy.

This was ridiculously fun for a good 10 minutes! It required just the right amount of skill without being too difficult.

My playthrough thoughts:

  • The keyboard sometimes stops working for menu navigation.
  • Using Esc to cancel is not so good on the itch.io platform because it also exits fullscreen mode.
  • In the first stage, it took me quite some time to realise that to initiate an attack, I needed to select a ship first rather than select a target. I don't think most players would intuitively understand this without a tutorial or instructions, especially since it isn't immediately obvious that the ship is a player-controlled unit rather than another type of target.
  • In the second stage with two ships, it seems that I have to issue all commands to the left ship first, and end its turn, before issuing commands to the right ship, but again this isn't immediately obvious.
  • If I cannot Move further, I shouldn't be allowed to select the Move command.
  • The attack range is bugged. Ships can actually attack anywhere on the map.
  • The second stage involves too much busywork without introducing anything new other than a second ship. Ordinarily, I likely would have stopped playing at this point.
  • After I closed the game, I saw that you wrote "Waves can occupy tiles and push ships away, as well as push attacks around them." I played through the third stage without encountering this. I even tried to attack what looked like the aforementioned waves, but nothing happened.
  • Overall, I think it's a solid start, but needs more UX polish, and further mechanics and enemies.

My playthrough thoughts:

  • I like the starting controls page. And Wavy is cute! :D
  • The first enemy is too close to my spawn point. It's spawncamping me!
  • X has a shorter range than I'd expect. I thought I would simply need to press ZXZ, but I found that I actually need to press Z, move towards the stunned enemy, and then press X.
  • The first and only level was short but fun! But short! More please~
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My playthrough thoughts:

  • Pressing S to decelerate causes the wings to appear swept back, which seems counterintuitive, since I think swept-back wings usually indicate higher speeds? (I don't know why this is the first thing I noticed.)
  • At first I thought that holding Space starts timesink, and releasing Space stops it. When I released Space and nothing happened, I then thought that timesink couldn't be stopped (and I was struggling to deal with enemies while locating the part of the HUD that displays timesink values). It was only after I kept thinking while playing that an unstoppable timesink shouldn't be good game design that I experimented more and realised that I had to press Space again to stop timesink.
  • I play on browser, and the game stutters heavily now and then.
  • The starting was frantic, with unfamiliar controls, a busy HUD, and enemies swarming me. But after I got used to it, I even found the playstyle and upgrades a little simplistic and wanted more variations. But for what there was, I did have some fun!

Thanks for the suggestion! This is a bit trickier, so I'll keep it in mind for when I have more time.

Thanks for the feedback! I don't know how it looks like on your side, but I've made some changes that may hopefully help.

Thanks for letting me know! I have fixed it.