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Liam Crowley

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A member registered Apr 09, 2021 · View creator page →

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This was a fun one! The novelty of all the different things to throw yourself into is really cool and made it fun to play through a couple times. I was a bit of a fool and didn't read the first card but was still able to figure it out without issue, which speaks to the design and ui clarity. 

My 2 notes, the game seemed to end early with time remaining while also not hitting the cooked goal so I am not sure what happened there. And it's possible to get stuck behind the gas can with no way out which caused me to have to toss one of my runs. Really fun game though, fantastic interpretation of the theme. 

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The textures actually came from piiixl on itch. Though the pack is VERY reminiscent of Minecraft, and maybe even made for it. https://piiixl.itch.io/textures. I thought the same thing even while working on it. 

Thanks for the feedback, we wanted to add in visible count downs on all the powerups as well but that didn't quite make it in time.

We definitely want to change the reticle as well! It was green (during testing the floor was black) and we hastily swapped it to red and realized that also wasn't good. We may update that once the voting ends and we won't mess up our submission. Thanks so much for playing! 

This game is really something. I don't know what but it absolutely is. 

This is a pretty cool game. If the cart was a little bigger it would change the dynamic a lot. As is I ended up spending a lot of time juggling the physics system. It's a fun take on the count down! 

I like this, the different phases make this really engaging. I didn't manage to beat it but I really enjoyed this! The tight arena feels restricting but I can also seeing that being a component of the design. Well done! 

I got a B rank. It's a neat game. There's not a ton here but the scope was stuck to and it works out pretty well. I respect it. I could see another later iteration of this that is like a alcoholic Baba Is You. 

I am a machine that turns grocery trips into winning.

This one is pretty dang cool. I was expecting a whole lot less from the title. 

This is a super cool concept, and the levels had a really good level of balance to them. I think the art style also works really well with this, it kinda reminds me of the game Slay. 

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I had some game breaking bugs. For instance I got myself stuck underneath a stool that somehow went flying and I managed to pick it up directly above my head meaning I couldn't move anymore. This game is a work of art, not gugenheim art but definitely some type of art. Well done, I think haha.

A little unwieldy but it's a neat concept. 

That's a cool idea! I enjoy this

Thanks! I am really glad you liked it!

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Yes! Lower (faster) is better and our discord thread record is 2.698 so far. My PB is 2.759. Most of us are in the 2.7-3.5 range. Sub 2 is crazy!

We initially wanted to have all different kinds of vehicles with different types of tasks but then remembered "oh yeah this is 48 hours" so yes we are on the same page!

That one is definitely the most unclear, I'm glad you figured it out!

I only now read the time difference, how the heck man.

We've definitely got some dev art UI haha, but I'm really glad you enjoyed it! I think cleaning this up more and getting a full game out of it depends on what the group ends up wanting to do.

This is so cool! I agree with some of the others the QOL could use a little bit of work and the window blocked some of the letters at the top. If this had some procedural systems going it's really cool. Like a manual tower defense game.

This was fun! Having to read the rules was a little frustrating and I think I would have prefered just using Hold and Hit but it worked out and was pretty fun. The load in "cinematic" was killer. Well done on that part. 

LETS GOO

Those sound like cool plans! Totally hard to get it all in during a Jam, do you think you'll polish it up at all or just call it there?

This was really fun! I like the concept. The fish really feel like they have a personality, a handful of times I was like "no get away you idiot", the fact that they only kinda cooperate is really good for this game.

The art style is really cool. It's a little weird to alternate between two conflicting tasks, and I ended up planting some potatoes each night at the bottom to sabotage for the points and just writing it off as being some tiles missing, but it's a neat concept. Would be interested to have a system to maybe obfuscate the sabotaging so it's a little more risky but overall a cool game!

Thanks! We worked hard and we worked fast!

Felt like the density increasing didn't really translate to difficulty so I stopped myself at about 220 but it's a neat idea. I like the visual style a lot. 

Not sure how to interact

I have not seen that issue before. It's possible that you weren't in range, there attack range is pretty short and there's not an easy way to tell whether it is hitting or not, plus some have a lot more health than others. But it should take no more than 5 hits at absolute worst.

We actually want to add systems to make the dice spawn stuff like terrain modifiers, adding more buffs and enemies, seperating the dice for each type of effect and having them drop more consistently rather than all one big batch. But that's way beyond the scope of a jam. But Brenden and I both intend on updating this so those are in the works!

Dang, I am sorry to hear that! Optimization is definitely something we are going to have to do. I think we've got a few too many constantly running ticks going on. My laptop was struggling too when I was testing the build, so it's not just you.

Thanks! Chozo does come up with some pretty cool things.

Thanks, I am glad you enjoyed it!

That's great to hear, thank you!

It takes some getting used to but the controls are the center of the game and are not going anywhere.

I'm glad you liked it! The grapple is my favorite part too. We haven't had that issue with losing shooting, I'll have to look into that, thank you!

I totally understand that. Jams are a lot of work in not a lot of time.

Yeah totally understandable. Jams are like that

We appreciate the feedback! I'm not sure what you mean with the grapple, but I do know it's coded at a fixed point so you don't swing with moving platforms. Is that what you're referring to?

I couldn't figure out the controls, but it looks like a lot of fun as part of a party game with friends or something.